FoliageReplicator, ShapeReplicator and Trees
by Giorgio Zanetti ( JoZ ) · in Torque Game Engine Advanced · 03/23/2007 (9:39 pm) · 7 replies
Hi guys sorry to ask again, I'm starting to "play" a bit with TGEA and so I have many questions...
This time:
1 - Tried to put some foliage with fxFoliageReplicator but it doesn't work, done a research but found nothing usefull... Someone know how to have it working?
2 - Not yet tried (and now I'll go to bad, it's so late! :( ) to use fxShapeReplicator, it also neeed a workaround or is yet "ready to go"?
3 - Tried to put some trees taken from TGE bundle (by "hand" not with fxShapeReplicator) but it doesn't work, I only have a lot of ugly black trees' shapes instead ...
Tnx a lot, as usual :)
JoZ
This time:
1 - Tried to put some foliage with fxFoliageReplicator but it doesn't work, done a research but found nothing usefull... Someone know how to have it working?
2 - Not yet tried (and now I'll go to bad, it's so late! :( ) to use fxShapeReplicator, it also neeed a workaround or is yet "ready to go"?
3 - Tried to put some trees taken from TGE bundle (by "hand" not with fxShapeReplicator) but it doesn't work, I only have a lot of ugly black trees' shapes instead ...
Tnx a lot, as usual :)
JoZ
About the author
Recent Threads
#2
03/24/2007 (5:58 pm)
Foliage Replicator should work out of the box. Make sure your client has the init calls for it (which starter.fps already does). Shape Replicator doesn't work out of the box, but there is a resource that gets it working for TGEA.
#3
Can you provide me a link to that resource?
Tnx,
JoZ :)
03/26/2007 (2:58 pm)
Made some research but I've found nothing...Can you provide me a link to that resource?
Tnx,
JoZ :)
#4
Can you provide me a link to that resource?
Tnx,
JoZ :)
03/26/2007 (3:58 pm)
Made some research but I've found nothing...Can you provide me a link to that resource?
Tnx,
JoZ :)
#5
03/27/2007 (6:49 am)
Its no resource, its a board posting when I remember correctly
#6
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10050
Be sure to use the fix in the comments.
03/27/2007 (3:31 pm)
Just searching for "tse fxshapereplicator" turned it up as the first result:http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10050
Be sure to use the fix in the comments.
#7
Tnx, I was searching "TGEA" instead of TSE, it wasn't so difficult to imagine to search for TSE, sorry :)
JoZ
03/28/2007 (1:45 am)
@ J.C.Tnx, I was searching "TGEA" instead of TSE, it wasn't so difficult to imagine to search for TSE, sorry :)
JoZ
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
2. If you do not use the resource you can find on the page, there is no fxShapeReplicator. It mentions it in the menu but actually they are not present in TGEA without the user ported resource.
3. You will have to change them. The material system of TGEA and especially the handling of alpha is very different from TGE so mesh foliage with alpha won't work just by moving them over. (you might need to have to change the meshes itself, but what you need to do for sure is add their materials in a material.cs with the correct setup for alpha etc)