Game Development Community

Torque Constructor Release Candidate 1

by Adam Wilson · in Artist Corner · 03/23/2007 (12:08 pm) · 17 replies

Will not start up is this the same for every one else?

#1
03/23/2007 (12:27 pm)
What is your OS? System specs? Does it generate a console.log or does it just give a Windows/Mac error?

I haven't gotten a chance to head home and play with it yet, but that information should be of help to others who may/may not be having a similar issue.
#2
03/23/2007 (2:32 pm)
It worked fine for me over here.

Maybe try deleting your ignition.dat and re-entering your ignition key?
#3
03/23/2007 (2:48 pm)
Windows XP.. I got Constructor to work it is the TorquDemo.exe that came with it to load up the DIF's that I export out to see in engine working.
#4
03/23/2007 (2:49 pm)
Working on the Mac thus far...
#5
03/23/2007 (6:45 pm)
You have to use the torqueDemo.exe with a Torque install (download the demo and replace the executable for example)...you can't run it out of the Constructor folder and expect it to work.
#6
03/23/2007 (7:07 pm)
Working fine on my OS, WinXP with SP2.
#7
03/24/2007 (9:16 am)
Works great on my Tablet PC, XP desktop, and G5.
#8
03/24/2007 (10:25 am)
The RC2 works great on XP Pro and Vista HP.
img126.imageshack.us/img126/8279/ctorvista1lw7.jpg
Guess I can't really call trying to make Constructor make 1000 boxes and it crashing a bug :p

I'll let you know if I hit any bugs... it's looking great, congrats!


Edit: The torqueDemo.exe dosen't load (on vista).

Copy of console.log
#9
03/24/2007 (10:47 am)
I have made about 1400 boxes and it didn't crash. ;)

www.fpschina.com/uploads/1174330823/gallery_1_21_49498.jpg
www.fpschina.com/uploads/1174330823/gallery_1_21_49392.jpg
Must say that the render speed of RC1&2 are times faster than beta versions. ;)

Found a bug, if I save a scene while with some brushes selected, the constructor will crash.
#10
03/24/2007 (11:00 am)
Sorry, I meant to say 10,000 :p

1000 loads up pretty quick :)
#11
03/24/2007 (11:05 am)
@Joseph - I did the same 10,000 cube stress test you did ... eventually it did finish to my amazement. If it is crashing on you I would suspect it has ran out of RAM, as that will always cause a crash with Constructor. Another thing to test - close constructor and reopen it, then try 10k cubes again. If you had been using constructor for a while before you tried the 10k cubes the first time, it may have already gobbled up a lot of ram on whatever you had been working on.

*Edit - I have 2 gigs of ram in the test machine I tried this on. How much are you running?
#12
03/24/2007 (11:16 am)
@Kenneth, I just tried again and I got 10,000 now :p
img78.imageshack.us/img78/7262/ctor10000jm5.jpg
I think the problem was... when I tried it before, I also had a bridge I made and a few .dts shapes on there as well.

I got 1.5gig of ram, AMD Sempron 3300+ CPU, GeForce 6600 256mb ram (crap I know)
#13
03/24/2007 (11:39 am)
@ all, so the next aim is 50,000 or 100,000 brushes? ;P

Mine was crashed when I tried to make a 100,000 brushes scene, but what kind of game level use 100,000 brushes, MATRIX? ;)
#14
03/24/2007 (12:16 pm)
Try 20,000 and see if that works :)
#15
03/24/2007 (1:01 pm)
Sun Yu,
Be sure to report that bug in mantis with clear reproduce steps so we can get it tracked down and fixed.

Thanks!
#16
03/24/2007 (10:11 pm)
Quote:Try 20,000 and see if that works :)

On my PC it's crashed. But earlier I have tried 15 x 15 x 15 x 5 = 16875 , no crash happened. For my current job, the brush number is enough. ;)

www.fpschina.com/uploads/1174330823/gallery_1_6_33036.jpg
#17
03/24/2007 (10:12 pm)
@Matt,

No problem, I will report the bugs into Mantis. ;)