Torque Constructor Release Candidate 1
by Adam Wilson · in Artist Corner · 03/23/2007 (12:08 pm) · 17 replies
Will not start up is this the same for every one else?
About the author
#2
Maybe try deleting your ignition.dat and re-entering your ignition key?
03/23/2007 (2:32 pm)
It worked fine for me over here.Maybe try deleting your ignition.dat and re-entering your ignition key?
#3
03/23/2007 (2:48 pm)
Windows XP.. I got Constructor to work it is the TorquDemo.exe that came with it to load up the DIF's that I export out to see in engine working.
#4
03/23/2007 (2:49 pm)
Working on the Mac thus far...
#5
03/23/2007 (6:45 pm)
You have to use the torqueDemo.exe with a Torque install (download the demo and replace the executable for example)...you can't run it out of the Constructor folder and expect it to work.
#6
03/23/2007 (7:07 pm)
Working fine on my OS, WinXP with SP2.
#7
03/24/2007 (9:16 am)
Works great on my Tablet PC, XP desktop, and G5.
#8

Guess I can't really call trying to make Constructor make 1000 boxes and it crashing a bug :p
I'll let you know if I hit any bugs... it's looking great, congrats!
Edit: The torqueDemo.exe dosen't load (on vista).
Copy of console.log
03/24/2007 (10:25 am)
The RC2 works great on XP Pro and Vista HP.
Guess I can't really call trying to make Constructor make 1000 boxes and it crashing a bug :p
I'll let you know if I hit any bugs... it's looking great, congrats!
Edit: The torqueDemo.exe dosen't load (on vista).
Copy of console.log
#9


Must say that the render speed of RC1&2 are times faster than beta versions. ;)
Found a bug, if I save a scene while with some brushes selected, the constructor will crash.
03/24/2007 (10:47 am)
I have made about 1400 boxes and it didn't crash. ;)

Must say that the render speed of RC1&2 are times faster than beta versions. ;)
Found a bug, if I save a scene while with some brushes selected, the constructor will crash.
#11
*Edit - I have 2 gigs of ram in the test machine I tried this on. How much are you running?
03/24/2007 (11:05 am)
@Joseph - I did the same 10,000 cube stress test you did ... eventually it did finish to my amazement. If it is crashing on you I would suspect it has ran out of RAM, as that will always cause a crash with Constructor. Another thing to test - close constructor and reopen it, then try 10k cubes again. If you had been using constructor for a while before you tried the 10k cubes the first time, it may have already gobbled up a lot of ram on whatever you had been working on.*Edit - I have 2 gigs of ram in the test machine I tried this on. How much are you running?
#12

I think the problem was... when I tried it before, I also had a bridge I made and a few .dts shapes on there as well.
I got 1.5gig of ram, AMD Sempron 3300+ CPU, GeForce 6600 256mb ram (crap I know)
03/24/2007 (11:16 am)
@Kenneth, I just tried again and I got 10,000 now :p 
I think the problem was... when I tried it before, I also had a bridge I made and a few .dts shapes on there as well.
I got 1.5gig of ram, AMD Sempron 3300+ CPU, GeForce 6600 256mb ram (crap I know)
#13
Mine was crashed when I tried to make a 100,000 brushes scene, but what kind of game level use 100,000 brushes, MATRIX? ;)
03/24/2007 (11:39 am)
@ all, so the next aim is 50,000 or 100,000 brushes? ;PMine was crashed when I tried to make a 100,000 brushes scene, but what kind of game level use 100,000 brushes, MATRIX? ;)
#14
03/24/2007 (12:16 pm)
Try 20,000 and see if that works :)
#15
Be sure to report that bug in mantis with clear reproduce steps so we can get it tracked down and fixed.
Thanks!
03/24/2007 (1:01 pm)
Sun Yu,Be sure to report that bug in mantis with clear reproduce steps so we can get it tracked down and fixed.
Thanks!
#16
On my PC it's crashed. But earlier I have tried 15 x 15 x 15 x 5 = 16875 , no crash happened. For my current job, the brush number is enough. ;)
03/24/2007 (10:11 pm)
Quote:Try 20,000 and see if that works :)
On my PC it's crashed. But earlier I have tried 15 x 15 x 15 x 5 = 16875 , no crash happened. For my current job, the brush number is enough. ;)
Associate David Montgomery-Blake
David MontgomeryBlake
I haven't gotten a chance to head home and play with it yet, but that information should be of help to others who may/may not be having a similar issue.