Game Development Community

Different platforms

by Dan Keller · in Torque Game Engine · 03/22/2007 (7:20 pm) · 3 replies

How much difference is there between the versions for Torque for windows, linux, and mac? In other words, how easy is it to recompile the engine for a different platform?

#1
03/23/2007 (8:23 pm)
No difference except the compiler. Under Linux I use GCC 3.4. Under Windows 2000 (XP would be the same) I use Microsoft Visual C++ Express (free from MS) with Win32 libraries installed (separate download from MS, instructions provided when you download VC++ Express). Have not done this on Mac, but I would assume you could use GCC of some version. BTW, this is for version 1.5 of Torque. For 1.3 I just use GCC 3.4 on both Linux and Windows 2000 platforms. I would suggest using 1.5 unless you have specific reasons to use an older version.

Good luck
#2
03/25/2007 (11:03 am)
Then why is there a separate download for each platform?
#3
03/25/2007 (4:53 pm)
There isn't.

The demos have a different download per platform as you can't exactly build the appropriate executable without the source code. TGB may work a little differently for the non source code version but TGE is one download for SDK owners, that download contains the different project files for different platforms.