Game Development Community

Many Questions

by Zak · in Artist Corner · 03/22/2007 (9:34 am) · 2 replies

I have a few questions about torque. We are working on a project and our teacher knows nothing about torque so we are kind of in the dark here if anyone can help us that would be great! We just have the basic torque engine, shader engine, show tools.


What is the poly count for torque does anyone know?

What is the scale ratio from Max to torque like 1 inch in max is = 1 foot in torque?

How do you get the textures to transfer over with the model using the DTS?

How long does it take the DTS exporter to export large models?

#1
03/22/2007 (9:47 am)
Quote:What is the poly count for torque does anyone know?
Keep it as low as possible with TGE. With TGEA, textures and shaders will cause more stress than polycount (as long as you don't go crazy with unoptimized models or models made for procedural rendering on a render farm over the course of six weeks...)

General DTS FAQ

I believe you need to be a licensee to see that. Whoever owns TGE/A will have to check it.

Quote:What is the scale ratio from Max to torque like 1 inch in max is = 1 foot in torque?
Setting up your Workspace in Max

I believe you have to be a licensee to see it.

Quote:How do you get the textures to transfer over with the model using the DTS?
You must UV map your model. Creating a simple shape You will need licensee access.

Quote:How long does it take the DTS exporter to export large models?
It depends on the model. There is no way to estimate without knowing the size and conversions necessary.
#2
03/22/2007 (9:54 am)
I believe i saw that you shouldn't make you character models no more than 2500 poly's, but everything that you make should only use as many poly's as you "need", and that should go for just about any engine no matter how sophisticated it is, im sure everyone would like to have a little head room then find out you need to take poly's away from your beautiful game. As far as Max goes, i believe it is 1 MAX unit to 3 feet in torque or 1 Meter, you'll have to check though. To get the textures to show up, you have to give them a material definition in the materials script that should be made, and placed inside the folder with your object. If you need an example take a look at Kork the Orc's material definitions and you'll get an idea what type of information you need. As far as exporting large models, well it doesn't take that long, because when i started i made them way too big, and then engine nor Max really cared, but wow what a big model, pay close attention to the max scale, set it 1st. Make all of you geometry by the way in DIf, learn about portals, READ the TDN articles they tell all I've outline and more. Good luck all!!
Bobby