I want to create a gameserver, but how?
by GregDes · in Torque Game Engine · 03/22/2007 (1:57 am) · 9 replies
Does any one knows how to create a gameserver, even to connect to players takes hours.
It would be great help, just to know how the configuration must be done.
It would be great help, just to know how the configuration must be done.
#2
We are working on an egoshooter, so we want people to play it in the multyplayermodi all over the world if they want to. Now what we need is the information about wich kind of server would be the best choice?
Kind Regards
g.
06/05/2007 (3:03 am)
Thank you for answering and excuse me, that it took so much time to come bag. We are working on an egoshooter, so we want people to play it in the multyplayermodi all over the world if they want to. Now what we need is the information about wich kind of server would be the best choice?
Kind Regards
g.
#3
If you use the GG server though, make sure you chance the different server options like names and stuff(or else all starter.fps owners will see games for your game in their server list).
06/11/2007 (5:50 am)
Just so you know, with the purchase of TGE you get the use of the GarageGames server(the one that starter.fps and starter.racing are running on by default.).If you use the GG server though, make sure you chance the different server options like names and stuff(or else all starter.fps owners will see games for your game in their server list).
#4
You probably already know this, but the use of the GG master server is just a courtesy during the development of a Torque-powered game. After a game is finished and released, the developers are expected to host their own master server to support their game/community.
06/11/2007 (6:30 am)
@OkashiraYou probably already know this, but the use of the GG master server is just a courtesy during the development of a Torque-powered game. After a game is finished and released, the developers are expected to host their own master server to support their game/community.
#5
Really? Sorry, guys here on the forum told me different...hmm...gonna have to rethink some things :).
EDIT:
I was able to find this with a quick search-
www.garagegames.com/mg/forums/result.thread.php?qt=32483
So is he, and the person in the other post(that is linked to in the link I just posted) right, or no?
06/11/2007 (6:34 am)
@AaronReally? Sorry, guys here on the forum told me different...hmm...gonna have to rethink some things :).
EDIT:
I was able to find this with a quick search-
www.garagegames.com/mg/forums/result.thread.php?qt=32483
So is he, and the person in the other post(that is linked to in the link I just posted) right, or no?
#6
06/11/2007 (6:39 am)
Yeah. Especially if you need anything aside from the default master server setup (like laddering, database access, etc) and don't mind it is GG decides to take it down at any time because it is only a test server. ;)
#7
06/11/2007 (6:51 am)
Hmm. Interesting. I had never seen that John Quigley quote.
#8
06/11/2007 (6:58 am)
Well, since an employee said we could, I am just gonna continue working on my project with the intention of using the GG server until futher notice (though not much I can do with these GG download servers down).
#9
But the ports may change, it may go down with no guarantee of uptime. Connection specifications or information may be optimized or change significantly as TNL's benefits are integrated into TGE/TGEA, which could cause minor or major disruptions to your client's service. But it's nice for testing, unless they take it down for any reason, update the server, perform maintenance during a crucial test evaluation for your company.
It is great for testing or evaluation purposes (which is its function), but I would be hard pressed to ever recommend it for any production system. Mainly for stability purposes. The master server itself is quite robust as noted in many topics about it, but there is no guarantee that it will be up or available to your clients. Which could potentially be a problem for online games.
06/11/2007 (7:45 am)
Oh, you can use it. That's not the problem.But the ports may change, it may go down with no guarantee of uptime. Connection specifications or information may be optimized or change significantly as TNL's benefits are integrated into TGE/TGEA, which could cause minor or major disruptions to your client's service. But it's nice for testing, unless they take it down for any reason, update the server, perform maintenance during a crucial test evaluation for your company.
It is great for testing or evaluation purposes (which is its function), but I would be hard pressed to ever recommend it for any production system. Mainly for stability purposes. The master server itself is quite robust as noted in many topics about it, but there is no guarantee that it will be up or available to your clients. Which could potentially be a problem for online games.
Torque Owner John Doppler Schiff
Are you asking about a dedicated server, or peer-to-peer connections?