Let's try this here..
by Jacob (Kouga) Nicholson · in General Discussion · 03/21/2007 (10:57 am) · 2 replies
[[Well, this didn't get any attention in Management, which seemed to strike me as an appropriate location for my inquiry, as it deals with transactions and such business stuff, but it has thus been ignored so I thought I'd throw it into the General Discussion forum, where its more or less anything goes by way of topic.. if I'm wrong in this assertion, I apologize. Anyway, here's my post directly copy/pasted]]
Hello all-
I hope I am posting this in the right location. The description mentioned questions about contracts, money issues, and the like so I thought it would be a good place to start.
I am starting out as a writer, just exploring some small time opportunities while I finish my high school education. Thankfully I think I have enough personal experience, from reading, writing, editing, and even general gaming that I can make a decent writer. I've already spoken with a few people wanting to make their own game, and I've found ways to help refine their ideas, review their storyline, enhance their writing, etc. However, I don't have a lot of commercial experience. These small opportunities have been a recent development, and the games have not yet been released.
So I suppose what I am looking for is advice or insight on a few key areas:
What is the best and most efficient way to expand my database of experience?
When dealing with money or payment, what kinds of things should I expect payment for, and how much? Just saying you're idea is passable isn't really much of a job, but if I am writing up your storyline, or revising your character descriptions, I don't want to be stiffed if there is potential for me to get a fair pay.
What sorts of things are generally considered "experience", speaking from an industry standpoint? Reusing the example, I wouldn't put "I said this guy's idea was good" as my experience, but actually breaking down someone's plot or characters could be legit experience.
Any insight, personal experience, links, or whatever you have to offer me would help me greatly in this respect, and I thank you for your time and consideration.
-Jacob "Kouga" Nicholson
Hello all-
I hope I am posting this in the right location. The description mentioned questions about contracts, money issues, and the like so I thought it would be a good place to start.
I am starting out as a writer, just exploring some small time opportunities while I finish my high school education. Thankfully I think I have enough personal experience, from reading, writing, editing, and even general gaming that I can make a decent writer. I've already spoken with a few people wanting to make their own game, and I've found ways to help refine their ideas, review their storyline, enhance their writing, etc. However, I don't have a lot of commercial experience. These small opportunities have been a recent development, and the games have not yet been released.
So I suppose what I am looking for is advice or insight on a few key areas:
What is the best and most efficient way to expand my database of experience?
When dealing with money or payment, what kinds of things should I expect payment for, and how much? Just saying you're idea is passable isn't really much of a job, but if I am writing up your storyline, or revising your character descriptions, I don't want to be stiffed if there is potential for me to get a fair pay.
What sorts of things are generally considered "experience", speaking from an industry standpoint? Reusing the example, I wouldn't put "I said this guy's idea was good" as my experience, but actually breaking down someone's plot or characters could be legit experience.
Any insight, personal experience, links, or whatever you have to offer me would help me greatly in this respect, and I thank you for your time and consideration.
-Jacob "Kouga" Nicholson
About the author
#2
PS - your two cents is actually worth a nickel these days
03/21/2007 (4:13 pm)
The metric system and inflation have conspired to inflate the cost of ideas from a dime a dozen to a dime for 10. It's a lot easier to do the accounting now.. they're worth a penny each, but you can get discounts on quantities over 100.PS - your two cents is actually worth a nickel these days
Torque 3D Owner mb
Experience is usually refering to having a shipped product that you made or worked on. Experience could also be your education, but generally companies are looking for someone who has worked on a game that has been distributed to a large audience.
Some links that might help:
www.gamasutra.com
www.gamedev.net