Game Development Community

Simple question

by Rojalee · in Artist Corner · 03/20/2007 (3:37 pm) · 3 replies

I have made the collision mesh per this tut:

www.lowpolycoop.com/forum/viewtopic.php?t=8

but it renders as a solid box around my item.

Did I miss something?
How can I make the box invisible?

Thanks in advance
Robert Lee

#1
03/20/2007 (5:27 pm)
...
#2
03/20/2007 (5:58 pm)
99 times out of a hundred when that happens to me, it is because of a typo in the naming of the empties (capitalization matters, especially). The other 1 out of a hundred, it is because I accidently parented the wrong thing to the wrong thing. Try running through it clean again and if it does not work, you could email me a file to check out (scott at bowzizzer dot com).

Scott (from the lowpolycoop)
#3
03/22/2007 (8:24 am)
I think I may have fixed it...simply have my Parent links incorrect.

log output:

Torque Exporter 0.92
Using blender, version 243
Loaded Preferences.
Processing Scene...
Warning: 'COL' designation for collision node deprecated, use 'COLLISION' instead.
Cleaning Preference Keys
Exporting...
Writing shape to 'c:\Torque\Game Art\Axe01.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
> Objects
'axe' : Standard
'Col-1' : Standard
> Materials
2 - Default
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Writing scriptc:\Torque\Game Art\Axe01.cs
Writing material script c:\Torque\Game Art\materials.cs
Done.
Finished.