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Dedicated Server Canvas Problem

by Scott Doerrfeld · in Torque Game Engine · 03/20/2007 (7:41 am) · 1 replies

I am trying to run Torque in dedicated mode, but it kicks me out telling me that a "Copy of Torque is already running" --- which it isn't.

It appears I am having trouble with this block of code in 'canvas.cs':

if( !%canvasCreate ) 
{
      quitWithErrorMessage("Copy of Torque is already running; exiting.");
      return;
}

Isn't there no need for a canvas in dedicated mode? Why is it trying to create one?

#1
03/20/2007 (2:27 pm)
Nevermind I was running the 'tutorial.base' game...which doesn't appear to work in dedicated mode out of the box. Starter.fps works fine.