Dedicated Server Canvas Problem
by Scott Doerrfeld · in Torque Game Engine · 03/20/2007 (7:41 am) · 1 replies
I am trying to run Torque in dedicated mode, but it kicks me out telling me that a "Copy of Torque is already running" --- which it isn't.
It appears I am having trouble with this block of code in 'canvas.cs':
Isn't there no need for a canvas in dedicated mode? Why is it trying to create one?
It appears I am having trouble with this block of code in 'canvas.cs':
if( !%canvasCreate )
{
quitWithErrorMessage("Copy of Torque is already running; exiting.");
return;
}Isn't there no need for a canvas in dedicated mode? Why is it trying to create one?
About the author
Torque Owner Scott Doerrfeld