GUIBitmapButtonTextCtrl Missing Letters
by Herry Yohanes · in Torque Game Builder · 03/19/2007 (7:56 pm) · 2 replies
Hi guys,
I placed some GUIBitmapButtonTextCtrl, each with some words like "Play Game" or "Options". When I tested on my PC, it showed perfectly. But when it tested on different PC configurations, some letters are missing , for example "Play Game" -> "P ay ame" or "Options" -> " tions". I'm using a new font (non default windows font) for the buttons.
Anyone know what might caused the problem ?
Thank you.
I placed some GUIBitmapButtonTextCtrl, each with some words like "Play Game" or "Options". When I tested on my PC, it showed perfectly. But when it tested on different PC configurations, some letters are missing , for example "Play Game" -> "P ay ame" or "Options" -> " tions". I'm using a new font (non default windows font) for the buttons.
Anyone know what might caused the problem ?
Thank you.
About the author
Torque 3D Owner Richard McKinney
Default Studio Name
.ufts are located in the games/common/data/fonts folder by default. If you just copied your game folder and missed the common folder, it wouldn't pick up the new .ufts at all. If you did and your .uft files are older than the ones on your development machine, that could also cause the problem.
Followup post here: www.garagegames.com/mg/forums/result.thread.php?qt=59741