Not really, though it's common to confuse it as such.
AudioType ends up just being a mechanism to set different volume levels to different groups of sounds. AudioType does not map directly to the real software/hardware channels in any way. What happens in the source code is the linear gain of a newly played sound is adjusted using the current volume level of the assigned AudioType.
Channels in the software/hardware mixer sense are allocated in a round-robin or first-available fashion with no control or exposure it from script.
Torque 3D Owner Luke D
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AudioType ends up just being a mechanism to set different volume levels to different groups of sounds. AudioType does not map directly to the real software/hardware channels in any way. What happens in the source code is the linear gain of a newly played sound is adjusted using the current volume level of the assigned AudioType.
Channels in the software/hardware mixer sense are allocated in a round-robin or first-available fashion with no control or exposure it from script.