Game Development Community

Vista testbed.

by Harvey Greensall · in Torque Game Engine Advanced · 03/19/2007 (8:04 am) · 14 replies

Hi guys,


I've just built a Vista testbed. Anyone using TGEA on Vista? It won't load on mine. Could be a driver problem etc. but would be nice to know if any of you have had it running on Vista,

Cheers.

#1
03/19/2007 (8:11 am)
There are a couple threads on this already. Vista has been giving some people problems from what I've heard, I think there may have been a fix or workaround posted by somebody in one of those threads. Not sure though, it's been a while since I've been in those threads.
#2
03/19/2007 (12:32 pm)
Don't think so, at least no published fix to it.

The "flicker through" problem that is very visible on vista due to the bar, is even existing on Windows XP.
The difference is that on windows there is no more or less always active 3D accelerated bar, so its less of a problem.
#3
03/24/2007 (9:59 am)
The latest TGEA demo worked fine on my PC....
img61.imageshack.us/img61/575/desktop1ve1.jpg
#4
03/24/2007 (11:03 am)
Your copy of windows is not genuine :O
#5
03/24/2007 (11:07 am)
@Chris, it is now... it came up with that because I didn't activate it online within the time (only got the latest vista modem drivers today)... after I did that and did a reboot the message is went :)
#6
03/26/2007 (9:32 am)
Just to confirm. I've got Vista Home Basic (32bit) running on a PC with an ATI x700, so a pretty old card, and our TGEA game is running fine. It didn't find the drivers automatically for the video card, and didn't work, but was fine after grabbing them from ATIs site.

Cheers.
#7
03/31/2007 (3:47 pm)
We've been unable to run our TGEA project in Vista for awhile due to Lost Device issues with Rendering... That is, the game keeps going, but the rendering stops, but it could be a true Torque issue or a video driver issue. Unfortunately a bit hard to tell at this point in time....
#8
03/31/2007 (4:43 pm)
Did you do anything specific that might have caused that like press ctrl-alt-del which opens the "admin screen" where you can choose the process manager and the like? Because this screen will insta kill nearly any 3D app which does not recreate its graphic devices.
#9
04/01/2007 (1:48 pm)
Nah, it just does it at random points while ingame, only in an actual level/mission, not in any guis, and we've made no changes to rendering pipeline.

I haven't spent alot of time on it, just ran PIX on it to see what was happening, but didn't do alot of digging around
#10
04/05/2007 (7:38 pm)
TGEA is running fine for me on Vista... only problem is that it crashes when i relight sceens or load a mission whit a big interior model in it... a model that works fine for people running Xp.
#11
04/17/2007 (8:57 pm)
I am getting ready to add Vista premium but with a dual boot config so XP is still there as well on same box.
#12
05/28/2007 (8:02 am)
EDIT: I was having some problems but apparently it was related to my install of the DXSDK not having installed all of the necessary DLLs. I reinstalled DirectX from the latest runtimes and it took care of the issue.
#13
05/28/2007 (8:28 am)
As a simple rule on vista:

Don't install TGEA to the default folder.

MS started to enforce the "use user folder" security part in Windows Vista while it didn't do that on XP.

Either you install stuff that needs to write to its own folder to your own user folder or you will get trouble earlier or later.
#14
05/31/2007 (7:49 pm)
Vista worked on DirectX 9.0c version.
But I guess it still unstable..