Game Development Community

A fast question about TSE

by Kevin Yu · in General Discussion · 03/18/2007 (10:53 pm) · 2 replies

Hi,

I want to know what's the max size of the texture I can use on a modle in TSE? Any limits?

Thanks in advance.

#1
03/19/2007 (5:04 am)
In my *very* unscientific tests, TSE/TGEA seems to work fine with 2048x2028 textures on .DTS objects. It still runs with 4096x4096, but the texture doesn't want to work properly for me.

I haven't tried this on .DIF interiors.

Atlas terrains can have larger textures, as I understand things. I haven't spent much time with them though.
#2
03/19/2007 (6:37 pm)
4096 x 4096 is the maximum texture size video cards can use, OpenGL/DirectX don't support larger texture sizes. Some older video cards can only use a maximum texture size of 2048 x 2048.