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L3dt export -> loads of console errors

by Andrew Edmonds · in Torque Game Engine Advanced · 03/18/2007 (10:48 am) · 2 replies

Hi all,

I have just exported my first atlas map from l3dt pro using the plugin binary posted elsewhere. I've put it into my mission and all seems fine. However, a quick look at the console log shows the following:

AtlasClipMapBatcher::renderDetail - no shader 'AtlasShaderDetail' present!
AtlasClipMapBatcher::renderLight - no material 'AtlasDynamicLightingMaskMaterial' found, skipping light rendering and spamming the console.

"spamming the console" = 24MB console.log after about 2 minutes of gaming!!

This is my first experience with atlas terrain so does anyone have any info on the above messages?

Thanks all,

Andy

About the author

Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/


#1
03/19/2007 (5:51 am)
Ah, I think I've got it. I created the shader pointing to the atlasDetailP and V hlsl files which got rid of the first error. For the 2nd I created a material called AltasDynamicLightingMaskMaterial based on TerrainMaterialDynamicLightingMask

All messages are now gone :o)
#2
03/19/2007 (12:34 pm)
Either the terrain_water_demo or the normal demo has a atlas shader declaration cs which has the "correct and fully working" definitions if you are in need of them.