Platformer in TGE - Locking Sideview
by Matthew Alexander · in Torque Game Engine · 03/17/2007 (8:17 am) · 2 replies
Hi,
I am looking to develop a platformer in TGE, but unlike say the mario 64 or tomb raider style i want to lock the player strictly to sideview to give the classic side scroller feel of old.
I think this would be advantageous as i wouldnt have to deal with camera issues.
I was thinking TGE would be better than TGB as i wouldnt have to draw sprites ( i am alot more familiar with modeling) and i could easily create different animations without the need to draw a heap of different sprites on demand either.
I was just looking for any other opinions on locking to this view before i go ahead? Feel free to comment!
I am looking to develop a platformer in TGE, but unlike say the mario 64 or tomb raider style i want to lock the player strictly to sideview to give the classic side scroller feel of old.
I think this would be advantageous as i wouldnt have to deal with camera issues.
I was thinking TGE would be better than TGB as i wouldnt have to draw sprites ( i am alot more familiar with modeling) and i could easily create different animations without the need to draw a heap of different sprites on demand either.
I was just looking for any other opinions on locking to this view before i go ahead? Feel free to comment!
Torque Owner Cinder Games
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5500
and
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5474
I'm sure if you wanted the side scrolling and flat look, you could mess with the FOV a bit.