Game Development Community

Can't run tank tracks

by Jason Davis · in Torque Game Engine · 03/16/2007 (10:16 am) · 1 replies

I would like to be able to use tank tracks on a particular character, sorta like on "Short Circuit" the movie. The problem is, when modeled in 3DSMAX, the animation looks great. When imported into torque, the animation runs, then rewinds back to its starting position, runs again, and so forth instead of creating the illusion of the tracks continually running round and round.

Any suggestions, please?

I figured this might be something we need to do in the source to enable this, hence the reason I'm posting here.

#1
03/26/2007 (11:37 pm)
Maybe an animated texture could work instead of animating the mesh. Otherwise i guess you need to use a or different unique animation control method. Something that could loop the frames and stay at a relative point in the loop when it advances or subtracts a frame from its relative frames loop position. sorry im not a programmer