Collision damage with .difs
by Ronald J Nelson · in Torque Game Engine · 03/16/2007 (1:25 am) · 3 replies
I am using .dif objects for my barriers and a ton of other things for my game and really want the vehicles to be able to take damage if they crash into them at high speeds. The problem is that the shapebase oncollision doesn't recognize the collision with .difs.
Is there someway to enable this?
Is there someway to enable this?
#2
Here's an example of what you might need:
03/16/2007 (1:54 am)
What Amr said...Here's an example of what you might need:
datablock WheeledVehicleData(Ron's Vehicle)
{
maxDamage = 500;
destroyedLevel = 490;
minImpactSpeed = 5; // Impacts over this invoke the script callback
softImpactSpeed = 5; // Play SoftImpact Sound
hardImpactSpeed = 15; // Play HardImpact Sound
softImpactSound = SoftImpactSound;
hardImpactSound = HardImpactSound;
wheelImpactSound = WheelImpactSound;
// Damage emitters, explosions and debris
damageEmitter[0] = LightDamageSmoke;
damageEmitter[1] = HeavyDamageSmoke;
damageEmitterOffset[0] = "0 2.5 -0.5";
damageEmitterOffset[1] = "0 2 -2";
damageLevelTolerance[0] = 0.3;
damageLevelTolerance[1] = 0.7;
numDmgEmitterAreas = 2;
explosion = GenericLargeExplosion;
debrisShapeName = "your debris path here";
debris = ShapeDebris;
renderWhenDestroyed = false;
};
function WheeledVehicleData::onDamage(%this,%obj)
{
%damageAmt = %obj.getDamageLevel();
if (%damageAmt >= %this.destroyedLevel)
{
%obj.setDamageState(Destroyed);
}
}
function WheeledVehicleData::damage(%data, %obj, %sourceObj, %position, %amount, %damageType, %momentum)
{
%obj.applyDamage(%amount);
}
function WheeledVehicleData::onImpact(%data, %obj, %col, %vec, %speed)
{
%obj.damage(%obj,%pos,( 2 * %speed ), "VehicleImpact");
}
function WheeledVehicleData::onDestroyed(%data, %obj, %prevState)
{
// Create our explosion damage
%damage = 1000;
%radius = 10;
%impulse = 10;
%dmgType = "car damage";
radiusDamage(%obj, %obj.getPosition(), %radius, %damage, %dmgType, %impulse);
// Delete the destroyed vehicle
%obj.schedule(100, "delete");
}
#3
03/16/2007 (1:59 am)
See this is why I am glad I went with this engine, the community rocks. Thanks for the really quick response guys.
Torque Owner Amr Bekhit
--Amr