Game Development Community

Importing art

by Kyle Lippman · in Torque Game Builder · 03/15/2007 (10:05 pm) · 2 replies

If possible, how do I import my own art from Photoshop or another program into TGB? This is really important to me so please respond soon.

#1
03/16/2007 (7:50 am)
Read the tutorial that came with the engine. It has how to use assets.
#2
03/20/2007 (2:26 pm)
The place to start looking in the documents is the Image Map.

Image maps are used to map external bitmaps/artwork for use in TGB.

It tells TGB how to load and store graphics to textures, etc.

A quick overview of the steps:

On panel on the right hand side of your TGB level builder toward the top you will see this:

www.neoji.co.za/neo/gg/TGBImageMap1.png
Click it to should pop up a dialog box where you can select the image file you are trying to import.

TGB understands several images formats like PNG, JPG and GIF.

Once you select the image file you need it will bring up the Image Map Editor which you can read up on further in the TGB docs.