Trying to get started
by James W. · in Torque Game Engine · 03/15/2007 (12:17 pm) · 1 replies
Well I purchased back on the 4th
Well I have tinkered around,
I did the pdf tutorial. also I have been trying to mod the starter.fps after setting the $default game and put the common folder, creator folder, starter.fps folder in a new folder with the .dlls and the built .exe from the source. I have started making a new map. But it will not allow me to change the skybox it keeps telling me unable to find the texture (scaled to 256x256), it keeps loading the defaults in the common folder or it boot's me out saying I do not have the right version and art. I have even went back to both book's I own and setup the .dml file.
how can I strip this down even further and what is the purpose of the common folder. does it hold the lighting editor, I still finding it very difficult to learn and understand torque script since I do not know any programming languages, and never programed.
are there any resources I can strip it down to the bare basic's and build it up to the feature's of 1.5 and have the editor's (particle, lights, and the standard).
Well I have tinkered around,
I did the pdf tutorial. also I have been trying to mod the starter.fps after setting the $default game and put the common folder, creator folder, starter.fps folder in a new folder with the .dlls and the built .exe from the source. I have started making a new map. But it will not allow me to change the skybox it keeps telling me unable to find the texture (scaled to 256x256), it keeps loading the defaults in the common folder or it boot's me out saying I do not have the right version and art. I have even went back to both book's I own and setup the .dml file.
how can I strip this down even further and what is the purpose of the common folder. does it hold the lighting editor, I still finding it very difficult to learn and understand torque script since I do not know any programming languages, and never programed.
are there any resources I can strip it down to the bare basic's and build it up to the feature's of 1.5 and have the editor's (particle, lights, and the standard).
About the author
Torque 3D Owner mb
www.garagegames.com/developer/torque/tge/
also:
There is a resource that shows how to merge the common folder here.
Since you don't have the programmer experience I would recommend keeping it all until you have a better understanding.
The trace command is also useful:
trace(true); // Turns on tracing.
trace(false); // Turns off tracing.
tdn.garagegames.com/wiki/TorqueScript_Commands#trace