MMO - Odd game a la design-your-own-species
by Erik Hallgren · in Game Design and Creative Issues · 03/15/2007 (6:52 am) · 12 replies
I've had this idea for a while in my head, it's a rather radical idea and might be hard to turn to reality, but still, i'd love to hear other people's thoughts about it.
When you play the game for the first time, you are to create your own lifeform. It might be a small bug, a tree, a new kind of parasite. The sollutions are endless. You completely design the lifeform's DNA (but in a simplified form, like "Animal or Plant", "Predator or not predator", you get the idea). Basically, you can design exactly how your creation looks and reacts on the world.
When you are finished, your creation will see the light in "the world", and along with other people's creations, it will thrive or die. You, as the player, have to tweak your creation's DNA as time goes on. Like if you notice that your animal doesn't need flying, you can remove the trait and thus, save energy (it doesnt have to eat as much). Or if some vegetarian animal is about to eat your plant species to death, you might have to change the DNA. Either, in the offensive way, make your plant poisonous. The defensive way, by making it taste bad or simply not be nourishing enough. Or a win/win situation: Make the plant have seeds all over it, so that any animal that eats it, will not only feed itself, but help the plant to spread and flourish in a wider area. The possibilities are simply endless.
I have to this point, came up with two different game modes. First, the regular one, where each specimen simply wants to survive. And there would be a top-list of some sorts, for the ones that have survived for the longest time. In general, the game would be very slow-paced, so that it maybe only requires you to login a short while once every day or so. Also, when not online, you can use the offline simulator to make smaller changes to your creation, and see how it will affect it's progress, in an offline world populated with other creations you have on your hard-drive. Then, when you havev discovered a great addition to your animal, you simply log on and publish the changes.
The easier-going player might want to create a "samaritan plant", a plant that provides ample food for others, and by being eaten, it easily spreads, while the more hardcore player might find a brutish predator more enjoying. For a more conservative playing style, a sturdy, poisonous plant would be a great choice.
The other mode would simply be a "Deathmatch". Your creation is put to the test in a more fast-paced version of the game, and the sole goal is to kill as many species as possible.
Here, i guess the only thing to choose if you would play seriously, is animal predators. Because of this, some server admins might have to run a few plants, as well as vegetarians in the world (although these would spawn, so they don't die out).
I submitted this idea on another page, and they thought this idea sounded a lot like Spore. I don't think so myself, i'd rather see it as an MMO version of SimLife, but that is a very crude explanation as well.
Well, what do you think?
When you play the game for the first time, you are to create your own lifeform. It might be a small bug, a tree, a new kind of parasite. The sollutions are endless. You completely design the lifeform's DNA (but in a simplified form, like "Animal or Plant", "Predator or not predator", you get the idea). Basically, you can design exactly how your creation looks and reacts on the world.
When you are finished, your creation will see the light in "the world", and along with other people's creations, it will thrive or die. You, as the player, have to tweak your creation's DNA as time goes on. Like if you notice that your animal doesn't need flying, you can remove the trait and thus, save energy (it doesnt have to eat as much). Or if some vegetarian animal is about to eat your plant species to death, you might have to change the DNA. Either, in the offensive way, make your plant poisonous. The defensive way, by making it taste bad or simply not be nourishing enough. Or a win/win situation: Make the plant have seeds all over it, so that any animal that eats it, will not only feed itself, but help the plant to spread and flourish in a wider area. The possibilities are simply endless.
I have to this point, came up with two different game modes. First, the regular one, where each specimen simply wants to survive. And there would be a top-list of some sorts, for the ones that have survived for the longest time. In general, the game would be very slow-paced, so that it maybe only requires you to login a short while once every day or so. Also, when not online, you can use the offline simulator to make smaller changes to your creation, and see how it will affect it's progress, in an offline world populated with other creations you have on your hard-drive. Then, when you havev discovered a great addition to your animal, you simply log on and publish the changes.
The easier-going player might want to create a "samaritan plant", a plant that provides ample food for others, and by being eaten, it easily spreads, while the more hardcore player might find a brutish predator more enjoying. For a more conservative playing style, a sturdy, poisonous plant would be a great choice.
The other mode would simply be a "Deathmatch". Your creation is put to the test in a more fast-paced version of the game, and the sole goal is to kill as many species as possible.
Here, i guess the only thing to choose if you would play seriously, is animal predators. Because of this, some server admins might have to run a few plants, as well as vegetarians in the world (although these would spawn, so they don't die out).
I submitted this idea on another page, and they thought this idea sounded a lot like Spore. I don't think so myself, i'd rather see it as an MMO version of SimLife, but that is a very crude explanation as well.
Well, what do you think?
#2
03/15/2007 (7:09 am)
Aside from the MMO part, the Deathmatch mode, and the manually tweaking a creatures DNA during gameplay, yes it sounds exactly like Spore.
#3
03/15/2007 (7:34 am)
Well and that's a big part isnt it?
#4
I would much rather play this game than any other MMO currently out there, and it's only in extremely vague idea form.
03/15/2007 (7:43 am)
It's Spore meets BattleSpire meets CubiVore/Seaman/Seventh Cross Evolution/Lack of Love/Monster Rancher/Magic Pengel.I would much rather play this game than any other MMO currently out there, and it's only in extremely vague idea form.
#5
Does anyone have any ideas on changes?
(Btw Monster Rancher is a great game)
03/15/2007 (7:52 am)
Yes, i know the idea is rather dim.Does anyone have any ideas on changes?
(Btw Monster Rancher is a great game)
#6
I thought of something similar for a game design several years ago that I called Adaptability. It was more of a war game with genetic creations. It was a pretty neat idea, but I had no idea then how to create it. I'm better equipped now, but I wouldn't want to make it. So I'm glad that others are. Mine was not a MMO, though. It was more of a 1 on 1 or team on team war game. Mostly because I found MUD's and things like Ultima Online excessively boring.
03/15/2007 (8:02 am)
I have loved all of the evolution games that I mentioned. The beginning sounds a bit like Seventh Cross Evolution or CubiVore (where you start as an organism and change according to the other organisms you eat) or Magic Pengel (where you quite literally draw your creation and then get to evolve it).I thought of something similar for a game design several years ago that I called Adaptability. It was more of a war game with genetic creations. It was a pretty neat idea, but I had no idea then how to create it. I'm better equipped now, but I wouldn't want to make it. So I'm glad that others are. Mine was not a MMO, though. It was more of a 1 on 1 or team on team war game. Mostly because I found MUD's and things like Ultima Online excessively boring.
#7
03/15/2007 (8:29 am)
BTW, do you have any idea if any of those games are freeware today?
#8
It also got open-sourced recently, so it's all free-to-play in the online tournaments.
Try http://www.roboforge.com/forums/
03/15/2007 (8:34 am)
Oh and another thing, David, if you are interested in games like that, then maybe you would like to try Roboforge. It's not a biological game, but it still holds some equal characteristics to my suggestion. You design a robot that fights against others. First you create the bot from the ground, then you create "moves" (like swinging a hammer), then you create the bot's AI.It also got open-sourced recently, so it's all free-to-play in the online tournaments.
Try http://www.roboforge.com/forums/
#9
Cubivore - GameCube
Seaman - Dreamcast
Seventh Cross Evolution - Dreamcast
Lack of Love (L.O.L.) - Dreamcast (Japan)
Monster Rancher (PS/PS2)
Magic Pengel - PS2
Fun. I'll have to take a look at it! I enjoyed Robot Battle.
03/15/2007 (9:48 am)
None of them are freeware.Cubivore - GameCube
Seaman - Dreamcast
Seventh Cross Evolution - Dreamcast
Lack of Love (L.O.L.) - Dreamcast (Japan)
Monster Rancher (PS/PS2)
Magic Pengel - PS2
Fun. I'll have to take a look at it! I enjoyed Robot Battle.
#10
03/16/2007 (1:43 pm)
Oh, yeah and then there is Robot Battle. too, yeah i thought it was kinda fun in the beginning too, but i never really got really caught.
#11
04/10/2007 (6:28 am)
It may be a cool Idea but to be honest with you, I don't think it will sell well. People want shooting games and MMORPGs now.
#12
04/12/2007 (9:07 am)
I might buy it. It depends if I'll like that kind of stuff then.
Erik Hallgren
:P