Game Development Community

OpenGL Status?

by Deception Games · in Torque Game Engine Advanced · 03/14/2007 (2:44 pm) · 41 replies

Has anyone heard any status updates on adding OpenGL to TGEA as promised? Along those same lines, how has everyone been doing with the speed of TGEA when adding in new objects? We've been playing with the stock engine and simply adding in a few objects, a building here or there, maybe some trees and so on using either types of maps and slowly but surely the game slowly will come to a halt, frame rate drops to 3-5. We've tried the engine on a variety of computers ranging from top of the line to barely supported and it's always the same.

I've noticed the same results in the original TGE when using DirectX however, in TGE, switching back to OpenGL resolved the issues and brought the frame rate and speed of the game back to it's lightning response. All tests have been running local, no networking.

Anyway, just curious on the OpenGL since it was the big and primary reason we went with Torque. Close to half of our targeted audience our Mac and Linux users (growing each day as people run from Vista) so I'm hoping to see exciting progress soon. :)