Game Development Community

Invisible Models

by Matt Huston · in Torque Game Engine Advanced · 03/14/2007 (5:31 am) · 2 replies

I'm sure this is pretty simple but I can't wrap my head around it.

I am trying to get items into the terrain_water_demo, however when I place it via the Mission Editor, it comes out invisible. I see the bounding box when it is selected and it varies with the size of the model so I know the model is being loaded. I thought it could be a Material problem, however, I do have a Materials.cs for the textures in the models directory.

If I import the model as a TSStatic (again, via the mission editor) the model and textures both show up.

#1
03/15/2007 (1:40 am)
Hi James,

Are you using RTS-SK by any chance? I found my problem to be an issue with it, I didn't realize it only makes calls to render terrain, interiors and RTS Unit derived shapes. Probably going to code my own solution instead, all I was using was RTS Camera and Selection.
#2
03/15/2007 (7:09 am)
Nope... Not using RTS-SK. I'm not sure it the RTS-SK is properly supported in TGEA yet. So these problems are bound to happen. Maybe GG could comment on your problem.

I think our problems might be a different issue, so I'll delete my comment.