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map2dif error

by Matt Mitman · in Artist Corner · 06/24/2002 (11:43 am) · 4 replies

As its creating bsp it gives me this error:

This should never happen: 0 verts in a vis link?

Anyone know what would cause this?

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  • #1
    07/07/2004 (3:56 pm)
    I am also getting this error on build dif only from quark

    the error is in bspnode.cc @ 342 of map2dif

    any ideas?

    thanks

    Mark
    #2
    07/07/2004 (5:18 pm)
    Quote:This should never happen: 0 verts in a vis link?

    Sounds like you were moving nodes individually.
    Check your polygons to be sure no nodes are extremely close (ie trying to merge and missing), or they are overlapping and not merged etc etc etc. There is a bad shape in there somewhere that is causing this error. This is usually the result of moving nodes, adding faces, or using tools like Carve. It also happens sometimes with wierd shapes (ie not square or pyramid) that are extremely tiny.

    Hope that helps a little. If you use Hammer, sometimes ALT+P catches this, sometimes it doesn't. Good luck!
    #3
    07/07/2004 (5:51 pm)
    Let me add map2dif is extremely whiny and picky about good vs bad polygons ;)
    #4
    07/08/2004 (3:07 pm)
    How would i find which brush is causing the problem?

    i had already gone deleted backwards until i found the offending prisim then i deleted it re added it and all was well.

    a little later i rebuild the diff and a face has < 3 brushes message appeared ?

    how is the winding value changed?