Why is there two versions of map2dif
by Francisco Morales · in Artist Corner · 03/13/2007 (3:34 am) · 2 replies
I have been looking everywhere for an explanation on the differences between map2dif, and map2dif_plus and have yet to find anything. Only thing that I have seen is both do not work properly, one sucks in one area: map2dif does not like floats or example, and map2dif_plus, does not have all the core functionality as far as mirrors, ect, not to mention the version of map2dif_plus that comes with 1.5 is broken and has to be edited and recompiled to fix it.
PS. anyone have a link to the correct/updated/recompiled version of map2dif_plus
PS. anyone have a link to the correct/updated/recompiled version of map2dif_plus
#2
03/13/2007 (4:48 am)
Actually, I see from the usage info that this version is the one from July 2005. It's the same one I've been using 'til now, and it gets the job done.
Torque Owner John Doppler Schiff
Map2Dif_Plus added floats, support for several formats, and fixed a lot of annoyances, but it inadvertently broke mirrored surfaces, ambient lighting, and other odds and ends.
The new version of Map2Dif_Plus is supposed to fix the mirrored surface issue, and adds support for wonderful things like the brush-specific lightmap scale...
Hopefully, someone can cobble together a patch for that! I haven't got the C++ skills, or I'd tackle it myself.
Matt Fairfax posted a link to Map2Dif_Plus.exe in 2005, and it's the same link listed on the "Torque for Artists" page... but I don't know how current that version is.
If it's the outdated version, it should still work well for anything other than mirrored surfaces and ambient light.