Fail to find server on same machine...
by Jakob Berglund Rogert · in Torque Game Builder · 03/12/2007 (4:21 pm) · 0 replies
Hi!
I've been tearing the Checkers tutorial apart during the evening and slowly moving the useful bits over to my own game foundation, in order to incorporate networking into it. I decided to make it my first step to connect a server to a client using a debug.exe and a normal .exe.
So I run TGB.exe and tell it to start a server (canvas.pushdialog(networkmenu)) through console.
It says it starts the server and outputs a few things in the console.
Then I run tgbdebug and run the network menu, then try to connect to the other .exe. Problem is the client app can't usually find the other on the LAN (I tried disabling and enabling my two network cards in all possible configurations in order to prevent the poor debug from becoming confused). I found it twice (in 20 attempts) and managed to connect to it, however, the client claims the server has a ping of about 600+ which is absurd for trying to connect to another app on my hard drive. So - the connections seem to work but for some reason my server is being pounded, hidden or something.
Anyone have any clues or experienced something similar?
(I'm using torque 1.1.3)
Best Regards
Jakob B Rogert
I've been tearing the Checkers tutorial apart during the evening and slowly moving the useful bits over to my own game foundation, in order to incorporate networking into it. I decided to make it my first step to connect a server to a client using a debug.exe and a normal .exe.
So I run TGB.exe and tell it to start a server (canvas.pushdialog(networkmenu)) through console.
It says it starts the server and outputs a few things in the console.
Then I run tgbdebug and run the network menu, then try to connect to the other .exe. Problem is the client app can't usually find the other on the LAN (I tried disabling and enabling my two network cards in all possible configurations in order to prevent the poor debug from becoming confused). I found it twice (in 20 attempts) and managed to connect to it, however, the client claims the server has a ping of about 600+ which is absurd for trying to connect to another app on my hard drive. So - the connections seem to work but for some reason my server is being pounded, hidden or something.
Anyone have any clues or experienced something similar?
(I'm using torque 1.1.3)
Best Regards
Jakob B Rogert
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