Looking for DTS exporter for 3DS 9.0
by David Ridge · in Torque Game Engine · 03/12/2007 (12:52 pm) · 9 replies
I downloaded "Dts_max_allversions.zip" to get the plugin for 3DS but the plugin for version 9.0 was not included. I also tryed the version 8 plugin but it will not work with version 9.0.
Can anybody help?
Can anybody help?
About the author
#2
03/12/2007 (1:50 pm)
Does that mean there is NO plugin for version 9?
#3
http://www.garagegames.com/developer/torque/artist
I tired the bbc style it didn't work
03/12/2007 (5:30 pm)
Here you go, Also there is another somewhere that tell's you how to set it up.http://www.garagegames.com/developer/torque/artist
I tired the bbc style it didn't work
#4
03/13/2007 (9:35 am)
Thanks James, that really helped me out!
#5
I have been trying to compile the max4 exporter using the max 9 SDK with some code changes but can't link them together like crazy!
*shamelessly calls for:
"Help!"
03/26/2007 (6:52 pm)
Can someone provide the updated files for these exporters?I have been trying to compile the max4 exporter using the max 9 SDK with some code changes but can't link them together like crazy!
*shamelessly calls for:
"Help!"
#6
I'd like to know how to point the source of max2dtsExporterPro to the Max 9 SDK?
I quickly need a Max 9 version of this exporter, since I can only work on Max 9...
Is it difficult to do?
Thanks for any help :)
04/27/2007 (10:55 am)
I've upgraded to TGE 1.5.1.I'd like to know how to point the source of max2dtsExporterPro to the Max 9 SDK?
I quickly need a Max 9 version of this exporter, since I can only work on Max 9...
Is it difficult to do?
Thanks for any help :)
#7
04/27/2007 (11:45 am)
Compiling the "pro" exporter should be pretty straight forwards (compiling the older one is a bit more difficult, but if you just need that exporter it's available at the artists page), as far as I know you just have to point your compiler to the max9 sdk instead of the max7 one. (In visual C go into the properties for the exporter project and change the "additional include directories" and "additional library directories").
#8
Edit: I managed to compile the exporter for Max 9, and it seems to work. I'll test it and then release it as a resource.
04/27/2007 (3:56 pm)
Ok I'll try that! Thank you Magnus! ^^Edit: I managed to compile the exporter for Max 9, and it seems to work. I'll test it and then release it as a resource.
#9
I haven't modified anything in the source code, I just compiled it pointing to the Max 9 SDK, thanks to Magnus's help :)
So if you find bugs, sorry I can't help you. I encourage you to report bugs on the project's Plan page: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10894.
Edit: I've just corrected the typos in the dts_nodes.ini file.
04/28/2007 (3:27 am)
Here you can download the Max 9 version of max2dtsExporterPro.I haven't modified anything in the source code, I just compiled it pointing to the Max 9 SDK, thanks to Magnus's help :)
So if you find bugs, sorry I can't help you. I encourage you to report bugs on the project's Plan page: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10894.
Edit: I've just corrected the typos in the dts_nodes.ini file.
Torque Owner Erik Madison