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How to detect particle collision ?

by Tom Rock · in Torque Game Engine · 03/06/2007 (7:31 pm) · 3 replies

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#1
03/06/2007 (7:31 pm)
Without changing the source code, your only real option is to place triggers ate the location of the emitters and let the triggers deal out the damage.
#2
03/06/2007 (7:59 pm)
A trigger is an invisible object that can be collided with by a player object. See starter.fps\server\scripts\triggers.cs for functions. They are placed and scaled via the mission editor. You would have to write your own functionality for the trigger to react to the collision. Where this would be done is ::onEnterTrigger(%this,%trigger,%obj)
#3
03/06/2007 (8:01 pm)
A trigger is an invisible object that can be collided with by a player object. See starter.fps\server\scripts\triggers.cs for functions. They are placed and scaled via the mission editor. You would have to write your own functionality for the trigger to react to the collision. Where this would be done is ::onEnterTrigger(%this,%trigger,%obj)

P.S. I just realized this isn't really the proper forum area for this discussion. This should be moved to http://www.garagegames.com/mg/forums/result.forum.php?qf=50