Double Sided Polys?
by Richard Pettyjohn · in Artist Corner · 03/05/2007 (4:49 pm) · 10 replies
Does blender export double sided polys by default? It seems like it does and I was wondering if there is a way to change this because I don't need the extra polys.
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#2
03/05/2007 (5:15 pm)
Ok, thanks.
#3
03/06/2007 (12:54 pm)
And if you don't want to have to change it every time, open Blender, make that change, and hit Ctrl+U (I think it is) to save that as default.
#4
03/06/2007 (1:57 pm)
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#5
Is there a button or setting that I'm missing? Is there a way to disable the creation of double-sided polys on import?
06/23/2007 (8:00 am)
I am importing a Wavefront .obj (single-sided) and my exported .dts is double sided. The "Double Sided" button seems to have no effect and I get a .dts with double-sided triangles.Is there a button or setting that I'm missing? Is there a way to disable the creation of double-sided polys on import?
#6
06/23/2007 (9:12 am)
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#7
06/23/2007 (10:00 am)
@Joseph: it's on the way.
#8
06/23/2007 (11:00 am)
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#9
For those that may find their way here in the future: Unchecking "Double Sided" and then clicking on "Set Smooth" yields 8 vertices for an imported box in the exported .dts. w00t!
Sidebar:
I stumbled into this while trying to export a procedurally generated model composed of 100's to 1000's of cubes. Python would throw an exception when the exporter was trying to append a vertex index larger than 65535(or 32767?) (.dts has a 16-bit/15-bit limitation on the number of vertices). I didn't have 64K vertices in my model (related post: www.garagegames.com/mg/forums/result.thread.php?qt=59722).
You da man, Joseph. :)
06/23/2007 (11:36 am)
Oooh... I get it. Thank you very much!For those that may find their way here in the future: Unchecking "Double Sided" and then clicking on "Set Smooth" yields 8 vertices for an imported box in the exported .dts. w00t!
Sidebar:
I stumbled into this while trying to export a procedurally generated model composed of 100's to 1000's of cubes. Python would throw an exception when the exporter was trying to append a vertex index larger than 65535(or 32767?) (.dts has a 16-bit/15-bit limitation on the number of vertices). I didn't have 64K vertices in my model (related post: www.garagegames.com/mg/forums/result.thread.php?qt=59722).
You da man, Joseph. :)
#10
06/23/2007 (11:48 am)
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