3rd person view - cam node
by Krane · in Artist Corner · 03/05/2007 (12:53 pm) · 6 replies
I'm trying to have a little more distance between the 3rd-person-view and my character. I re-positioned the cam node and re-exported the model.
When I'm running, the distance is fine, but when I stop, the view goes back to it's previous state, closer to the character...
Is there any code I must alter in order to have these 2 points the same?
Thanks.
When I'm running, the distance is fine, but when I stop, the view goes back to it's previous state, closer to the character...
Is there any code I must alter in order to have these 2 points the same?
Thanks.
About the author
#2
03/07/2007 (11:09 am)
Sounds like your start, and end position of the node is different in your run cycle.
#3
Hm, so the nodes position is embedd into the animation?
Thanks for your answer.
03/07/2007 (11:50 am)
I'm using the in-game Orc's animation...Hm, so the nodes position is embedd into the animation?
Thanks for your answer.
#5
03/13/2007 (2:48 pm)
It is in the default animations, and it shouldn't be. Moving the cam around on your own models/animations will work fine. Moving it in your model with default animations, and the animations will end up taking control of its position.
#6
03/14/2007 (5:09 pm)
Thanks for your response, Eric. It's a bummer...
Torque Owner Krane