Start from scratch
by Alejandro Mochi Mella · in Torque Game Engine · 03/04/2007 (11:47 am) · 4 replies
I need to know if there is a way to start from zero, no GUI, no terrain, no models, no scripts.. just a new project
is here a guide to do it and what to do to create evertyhing back again as i want it?
is here a guide to do it and what to do to create evertyhing back again as i want it?
#2
06/17/2007 (11:44 pm)
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#3
Follow this tutorial to start a mod project from scratch. The only dependencies are on a defaults.cs, main.cs, common folder, and creator folder. If you don't need any editors, you can do without the creator folder and 1/2 of the common folder. The other half of the common folder can be moved into your new project ( just copy common/client to YourGame/Client, etc).
*Edit*- It's a step by step process following what Berserk mentioned. There are certain classes and methods that must be invoked to work properly
06/18/2007 (5:26 am)
TutorialFollow this tutorial to start a mod project from scratch. The only dependencies are on a defaults.cs, main.cs, common folder, and creator folder. If you don't need any editors, you can do without the creator folder and 1/2 of the common folder. The other half of the common folder can be moved into your new project ( just copy common/client to YourGame/Client, etc).
*Edit*- It's a step by step process following what Berserk mentioned. There are certain classes and methods that must be invoked to work properly
#4
06/18/2007 (3:13 pm)
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Torque Owner Berserk