Game Development Community

Multiple uv mapps

by Tom · in Artist Corner · 03/03/2007 (5:23 pm) · 4 replies

Hi,

i hjust though of something,

is it possible to have multiple uv textures applied to one object?

like lets say ione object.
can it have lets say a different texture file for each face?

and if how?

#1
03/03/2007 (5:29 pm)
You can swap out uv maps for an entire object, but I believe that multiple textures on a single DTS object is not supported.
#2
03/03/2007 (5:35 pm)
You can have a different texture (material) for each face. You cannot have more than one set of UV coordinates.
#3
03/03/2007 (6:11 pm)
Ah. I was confused.
#4
03/07/2007 (5:51 pm)
Yes, as said above, this can be done. To do this in 3ds max, just convert the model to editable mesh (or poly) and go into polygon subobject mode (click the red square under under the modifier stack if you don't know what I'm talking about), then click the poly(s) that you want to apply a texture to; next, open the material editor, and drag the texture you want for that/those specific faces onto your selection in the viewport.

Hope this helps...