Game Development Community

Some Questions

by Do Not Delete · in Torque Game Engine · 03/03/2007 (11:00 am) · 9 replies

Hey guys, I recently purchased TGE 1.5 and I got to say I love it. Its a very good engine. I am very new to 3D game making and I have some questions.

1. Are there any more starter kits other than the FPS one and the racing one.

2. How would I go about making a game based of the FPS starter kit, but disable the editors?

3. How hard will it be to make a game like GTA San Andreas?

Thanks,
YellowShadow

#1
03/07/2007 (8:42 pm)
1) There is an advanced FPS kit floating around in the resources, that implements multiple game types such as CTF

2) Easiest way to do this is to delete the folders containing the editor scripts and GUIs (creator I believe), and remove the globalActionMap bindings for the keys. Just search default.bind.cs for F11 and F10, find those lines, and delete them.

3) By yourself: extremely difficult. With a team: extremely difficult.
There is a lot that goes into making a game like GTA:
  • Tons of art assets[li]Thousands of man hours for programming the AI, mission system, physics, deformation of vehicle meshes, streaming world[li]Even with the already existing features of TGE, just coding out all the script functionality for the levels and game play would take a long time
It is doable, but it would not be easy.
#2
03/11/2007 (12:24 am)
One thing that makes something like that possible for an indie is Turbosquid.


http://www.turbosquid.com

You can get whole citiscapes for a pittance.
#3
03/11/2007 (10:15 pm)
Quote:
2) Easiest way to do this is to delete the folders containing the editor scripts and GUIs (creator I believe), and remove the globalActionMap bindings for the keys. Just search default.bind.cs for F11 and F10, find those lines, and delete them.

Uh, why not just disable them? ...at least untill you don't need them! But, like Michael suggested, I suggest you do the tutorial if you haven't yet, it shows you how.

- Ronixus
#4
03/12/2007 (10:00 am)
Thanks guys for your answeres. I was wondering what version of DX does Torque use? If it is older than DX 9 is it possible to upgrade to DX 9?
#5
03/12/2007 (4:09 pm)
Torque uses OpenGL with a DirectX 7 (or maybe 6) wrapper.

TGEA uses DirectX 9.
#6
03/12/2007 (4:42 pm)
Will it be possible to upgrade the wrapper to DX 9?
#7
03/12/2007 (4:49 pm)
Look in the platform layer and get coding.

Or go for TGEA.
#8
03/12/2007 (4:56 pm)
Okay which version of OpenGL does it use?
#9
03/12/2007 (5:22 pm)
LOL This might be stupid but in platform or platformwin32?