Some Questions
by Do Not Delete · in Torque Game Engine · 03/03/2007 (11:00 am) · 9 replies
Hey guys, I recently purchased TGE 1.5 and I got to say I love it. Its a very good engine. I am very new to 3D game making and I have some questions.
1. Are there any more starter kits other than the FPS one and the racing one.
2. How would I go about making a game based of the FPS starter kit, but disable the editors?
3. How hard will it be to make a game like GTA San Andreas?
Thanks,
YellowShadow
1. Are there any more starter kits other than the FPS one and the racing one.
2. How would I go about making a game based of the FPS starter kit, but disable the editors?
3. How hard will it be to make a game like GTA San Andreas?
Thanks,
YellowShadow
About the author
#2
http://www.turbosquid.com
You can get whole citiscapes for a pittance.
03/11/2007 (12:24 am)
One thing that makes something like that possible for an indie is Turbosquid.http://www.turbosquid.com
You can get whole citiscapes for a pittance.
#3
Uh, why not just disable them? ...at least untill you don't need them! But, like Michael suggested, I suggest you do the tutorial if you haven't yet, it shows you how.
- Ronixus
03/11/2007 (10:15 pm)
Quote:
2) Easiest way to do this is to delete the folders containing the editor scripts and GUIs (creator I believe), and remove the globalActionMap bindings for the keys. Just search default.bind.cs for F11 and F10, find those lines, and delete them.
Uh, why not just disable them? ...at least untill you don't need them! But, like Michael suggested, I suggest you do the tutorial if you haven't yet, it shows you how.
- Ronixus
#4
03/12/2007 (10:00 am)
Thanks guys for your answeres. I was wondering what version of DX does Torque use? If it is older than DX 9 is it possible to upgrade to DX 9?
#5
TGEA uses DirectX 9.
03/12/2007 (4:09 pm)
Torque uses OpenGL with a DirectX 7 (or maybe 6) wrapper. TGEA uses DirectX 9.
#6
03/12/2007 (4:42 pm)
Will it be possible to upgrade the wrapper to DX 9?
#8
03/12/2007 (4:56 pm)
Okay which version of OpenGL does it use?
#9
03/12/2007 (5:22 pm)
LOL This might be stupid but in platform or platformwin32?
Employee Michael Perry
ZombieShortbus
2) Easiest way to do this is to delete the folders containing the editor scripts and GUIs (creator I believe), and remove the globalActionMap bindings for the keys. Just search default.bind.cs for F11 and F10, find those lines, and delete them.
3) By yourself: extremely difficult. With a team: extremely difficult.
There is a lot that goes into making a game like GTA:
- Tons of art assets[li]Thousands of man hours for programming the AI, mission system, physics, deformation of vehicle meshes, streaming world[li]Even with the already existing features of TGE, just coding out all the script functionality for the levels and game play would take a long time
It is doable, but it would not be easy.