GuiFadeinBitmapCtrl. Can this be given an indefinite wait time?
by Kevin Epps · in Torque Game Builder · 03/03/2007 (9:39 am) · 1 replies
Is there a way to give GuiFadeinBitmapCtrl a indefinite wait time and then let a trigger do the fadeout routine?
About the author
Torque Owner Arthur Ogawa
If your trigger event occurs before the waitTime is exceeded, you could then set waitTime to zero, thus assuring that the bitmap will then fade out ASAP. I believe the fadeInTime, waitTime, and FadeOutTime are all checked dynamically every time the screen is refreshed, so your trigger latency should be OK.
Go for it!