SetBlackOut broke?
by Howard Dortch · in Torque Game Engine · 03/02/2007 (8:22 am) · 5 replies
SetBlackOut doesn't seem to work. Anyone have a fix?
#2
03/02/2007 (8:46 am)
What are you trying to say? It's a simple question. Does it work or not?
#3
What does not work?
How are you using it?
Some code to see if it is SetBlackOut or your code?
03/02/2007 (8:53 am)
What he means is:What does not work?
How are you using it?
Some code to see if it is SetBlackOut or your code?
#4
ConsoleMethod( GameConnection, setBlackOut, void, 4, 4, "(bool doFade, int timeMS)")
from game script:
%client.setBlackout(true,1000); << doesn't work
%client.player.setBlackout(true,1000); << doesn't work
03/02/2007 (8:59 am)
Ok in the engine:ConsoleMethod( GameConnection, setBlackOut, void, 4, 4, "(bool doFade, int timeMS)")
from game script:
%client.setBlackout(true,1000); << doesn't work
%client.player.setBlackout(true,1000); << doesn't work
#5
03/02/2007 (4:24 pm)
It works just fine, providing you use the right syntax.serverConnection.setBlackout(true, 1000);
Torque 3D Owner Mikael "soho"
ESR has an excellent guide to asking questions of engineers, the smart way.