Small bug in gui editor
by Orion Elenzil · in Torque Game Engine · 03/01/2007 (3:28 pm) · 2 replies
There's a funky bug in the TGE 1.4 gui editor (and i believe it's present in 1.5 as well).
you know when you're inspecting a control,
and there's a panel on the right-hand side with the various fields of the control ?
and how it's broken up into different sections like "General" and "Parent" and "Dynamic Fields" ?
and how you can click on the seperators and the sections collapse ?
well,
actually only the first one collapses. the others don't do anything when you click on the seperators.
interestingly, it works fine in debug; the problem is only present in release.
that typically indicates that C++ variables aren't being initialized.
you know when you're inspecting a control,
and there's a panel on the right-hand side with the various fields of the control ?
and how it's broken up into different sections like "General" and "Parent" and "Dynamic Fields" ?
and how you can click on the seperators and the sections collapse ?
well,
actually only the first one collapses. the others don't do anything when you click on the seperators.
interestingly, it works fine in debug; the problem is only present in release.
that typically indicates that C++ variables aren't being initialized.
About the author
#2
03/01/2007 (4:03 pm)
Hey that ones been bugging me for awhile now, just not enough to actually track it down :) I can't remember when it broke, just one day it did. Hope you find it, and post what you did!
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