Game Development Community

Serverproblem on a poker game...

by Benjamin Kaiser · in Torque Game Engine · 02/28/2007 (6:23 pm) · 0 replies

Hi,

well, I'm not sure how to start to explain my problem. I'm right now in the design phase of a new game I want to make. It will be some kind of an online poker game, but in 3D. I want to use TGE for it, but at the moment I have some problems on getting my crazy thoughts in the right order.

The users should create rooms in that other players can join. This rooms should be created on the server, not on the players client. It's some kind of an instance that I want to create. The first Idea of me was to create the game like a single player game but with a SSL encrypted connection to a self-written server application. That means if another user will join the room all connected clients will get an message over the SSL connection and they will load the model. This will be the same on any action the players will make.

My problem on using the original TGE server part is, that I need some kind of instances which are not supported by the original servercore of TGE. If there are hundred of rooms, I can't start a dedicated server for each room on the gameserver... it's too much! Any Idea or clues? I hope you've got my problem... :(

Benny