2d/3d RPG
by Alejandro Mochi Mella · in General Discussion · 02/28/2007 (11:43 am) · 8 replies
Hi all, im planning very hard with my team to make a 2d/3d online RPG (2d/3d = static cam, 3d models)
we dont know A LOT of programming skills, and would like to know what sets/plugins or whatever is best to create what i need
i already have Torque 1.4.2, need to update soon, but i wanted that the game would be compatible with XBOX 360 someday, so should i go directly to torque X?
any tutorial/guide out there that can help me with RPG creation?
many thanks
we dont know A LOT of programming skills, and would like to know what sets/plugins or whatever is best to create what i need
i already have Torque 1.4.2, need to update soon, but i wanted that the game would be compatible with XBOX 360 someday, so should i go directly to torque X?
any tutorial/guide out there that can help me with RPG creation?
many thanks
#2
02/28/2007 (2:31 pm)
Ok,, many thanks
#3
I feel garage games is flaunting that around to attract "newbies" into making them think they can makes games on the 360. Basically, just a selling point. I'll feel this way untill i actually see some indies port games to it.
02/28/2007 (2:42 pm)
I really, really wouldn't be aiming for something on the xbox 360. the cost of the license is astronomical. I feel garage games is flaunting that around to attract "newbies" into making them think they can makes games on the 360. Basically, just a selling point. I'll feel this way untill i actually see some indies port games to it.
#4
Torque 360, again, last I heard, will be using the XBOX SDK, which has quite a hefty price on it -- XBOX Won't certify anything for the 360 without a nice chunk of change first ... which i think is ridiculous, but hey ... thats what mod-chips are for, no? *errr*
I believe the entire XNA marketing approach, including GG's involvement, is just that ... marketing. It's a nice way for MS to get a few more bucks out of the 360, and with the release of the Nintendo Wii, there gonna need every penny ... haha :)
02/28/2007 (5:43 pm)
TorqueX and XNA are Free ... and Indie's can port there games to the 360 -- However, the current structure of the XNA license prohibits you from selling the games ... which, last I heard, was scheduled to be changed at some point to allow for XNA to be marketable.Torque 360, again, last I heard, will be using the XBOX SDK, which has quite a hefty price on it -- XBOX Won't certify anything for the 360 without a nice chunk of change first ... which i think is ridiculous, but hey ... thats what mod-chips are for, no? *errr*
I believe the entire XNA marketing approach, including GG's involvement, is just that ... marketing. It's a nice way for MS to get a few more bucks out of the 360, and with the release of the Nintendo Wii, there gonna need every penny ... haha :)
#5
That might be one way to look at it. Your comment almost implies a negative connotation, but it would be unfair to judge a text-based post...assumption, after all, is the mother of all frick-ups. =)
Davey Jackson, guest speaker at TIG: Orlando's recent meeting, had a lot to say about TorqueX and Garage Games's collaboration with Microsoft. Form what I gathered from my research, and by what Davey said, the labor pool for Comp Science, particularly game devs, needs to be revitalized.
So many gamers bitch about the lack of original game design and game play. We are all familiar with "Put your money where your mouth is." The retort to this quote, until now, has been "Yeah, like I can afford an X-Box/PS2 dev kit. Sorry, I also don't have the extra money to put toward tuition on a degree that won't guarantee me a job."
That argument is losing strength. TorqueX and the XNA kit are free. Yes, you do have to pay for the XNA club membership, a 360, and an XBox live account to distribute games. However, you need only TorqueX to get started with the actual game creation.
I personally think XNA and TorqueX are the best things to happen to the industry in years. Imagine what it will be like when TorqueX-3D is released.....
02/28/2007 (7:51 pm)
Quote:
I believe the entire XNA marketing approach, including GG's involvement, is just that ... marketing. It's a nice way for MS to get a few more bucks out of the 360, and with the release of the Nintendo Wii, there gonna need every penny ... haha :)
That might be one way to look at it. Your comment almost implies a negative connotation, but it would be unfair to judge a text-based post...assumption, after all, is the mother of all frick-ups. =)
Davey Jackson, guest speaker at TIG: Orlando's recent meeting, had a lot to say about TorqueX and Garage Games's collaboration with Microsoft. Form what I gathered from my research, and by what Davey said, the labor pool for Comp Science, particularly game devs, needs to be revitalized.
So many gamers bitch about the lack of original game design and game play. We are all familiar with "Put your money where your mouth is." The retort to this quote, until now, has been "Yeah, like I can afford an X-Box/PS2 dev kit. Sorry, I also don't have the extra money to put toward tuition on a degree that won't guarantee me a job."
That argument is losing strength. TorqueX and the XNA kit are free. Yes, you do have to pay for the XNA club membership, a 360, and an XBox live account to distribute games. However, you need only TorqueX to get started with the actual game creation.
I personally think XNA and TorqueX are the best things to happen to the industry in years. Imagine what it will be like when TorqueX-3D is released.....
#6
02/28/2007 (8:54 pm)
One of the key problems with the XNA solution on the 360 is that he wants to make an online RPG. That is an inherent problem that Microsoft engineers are working on, though there are no guarantees.
#8
It'll take me about six months to complete my own RPG kit, and It won;t be online at that!
03/04/2007 (12:53 pm)
You might want to check out the MMOKIt from MyDreamRPG. I've got it, but havn't done much with it yet. Ah time is a precious commodity for us game developers!It'll take me about six months to complete my own RPG kit, and It won;t be online at that!
Associate David Higgins
DPHCoders.com