Game Development Community

Error

by Taylor Wiebe · in Artist Corner · 02/28/2007 (11:41 am) · 1 replies

I am learning Quark, I have created a small building with a door and window (which have portals for the door and window) but when I try and export it I get this error:

There is a problem with this map: Brush entities (e.g. Doors and plats) are not valid without attached polyhedron. Delete these empty entities in the tree view now or the game will crash.

So what do I do to fix this...

#1
07/27/2007 (4:34 pm)
I am also experiencing this problem. I have created several models with only the openings for doors and windows via the "digger". I simply deleted the "null" poly, and any other poly's I didn't want. The map2dif export of the interior worked fine. I don't know how to add the entities to the interior. I intend to use Blender to make the finer parts of the structures, if I ever get it to work. But I am more concerned with getting QuArk fully functional.