Game Development Community

Missing Detail Texture

by Mark Dynna · in Torque Game Engine Advanced · 02/27/2007 (9:22 am) · 4 replies

I recently changed the texture for my Unique Atlas terrain. The geometry was originally generated under MS4 code. I kept the "intermediate" .atlas file that was generated using the importOldAtlasCHU. I'm now using that same file to create my unique terrain with the new texture information.

My problem is that I'm not seeing my detail texture. I can see the detail texture on other terrains that I generate from scratch, and I'm using the same image file for the detail texture. My dilemma is that I can't find the settings I used when I originally converted the RAW back under MS4. We have a ton of objects in our world right now, placed based on the old geometry. I would really like to get the old geometry working with the new texture and detail texture. Thanks for your help.

#1
02/27/2007 (2:28 pm)
Ok, the plot thickens. It turns out the detail texture does render when I move to different parts of the world. However, it seems to just "fade out" and disappear sometimes, almost randomly. I'm going to look into it further to see if its something repeatable, or something that I can track down.
#2
02/27/2007 (5:46 pm)
I too had this problem, I also noticed that the problem was much more significant if I had a completely level terrain. When I rotated the terrain in the z axis the problem went away. I then started playing with the fade in fade out values, and it turned out that if I set the fade in to 400m and the fade out to 800m the problem went away again. So, either tilt your terrain or set the fade in and fade out for the detail texture to some (imhop) exorbitant value and you'll get your detail back.
#3
02/28/2007 (6:47 am)
That seems to correct it. However, it still "feels" like a bug to me.
#4
02/28/2007 (12:11 pm)
I would agree it does feel like a bug, but the work around works for me for now....