Game Development Community

Font for GuiML

by SaurabhTorne · in Torque Game Engine · 02/26/2007 (8:58 pm) · 1 replies

Hi I was searching for fonts on the net and found the some are windows fonts while some are for both windows and mac
How to choose a font for GUI ML that is compatible for all Tge supported OS.
,
Is there a way to preload the images before showing them using ML. I found the sometimes the ML script is not showing the the right image even if forceReflow() is called.

#1
02/27/2007 (3:45 am)
For my second question I had now replaced the ML image with GuiBitmapCtrl and that solved the problem.
but still not sure about thr fonts