Game Development Community

Need help on changing Orc geometry!(Newbie)

by ST Electronics (#0001) · in Artist Corner · 02/26/2007 (6:22 pm) · 0 replies

Hi guys,

Really need help on this. I have obtained the Orc 3DS Max file(player.max) inside one of the data\shapes\player folders. And i have modified the geometry(removed the horns). Now i am trying to export to .dts, so i go to my dts exporter utility, hit 'embed shape' button; and after that i hit the 'whole shape' button but it is unable to export, error being 'Skin found on linked node "bodymesh"--skin must be unlinked".

I have not deleted any dummies or touched anything else other than removing the horns off the Orc. And also, when I first opened the max file... there is another mesh called MultiRes::bodymesh directly on top of the bodymesh.. i moved the MultiRes object outside of the Bounds box when i did the export... could that be the problem?? cos if i had left it together wif the bodymesh object Max would hang while exporting. I would appreciate any help to this problem....... Please help~~