3D shapes
by Harrison Brock · in Torque X 2D · 02/26/2007 (4:30 pm) · 6 replies
Can you load 3D shape with torqueX? I know you can with TGB.
#2
I am able to load the model with directX vewer.
02/26/2007 (5:03 pm)
I have try to load my model with xna. But I get an error that it can't found the root bone. I made a post on the xna forum at microsoft.com. They said it was a problem with xna I was thinking GG might have fix this in torqueX.I am able to load the model with directX vewer.
#5

02/27/2007 (9:23 am)
Did you try his importer? Did it not work? i would suggest following up on that forum as he seems to know what he's doing. It doesn't sound like it's XNA specific, but Maya specific.
#6
02/27/2007 (12:15 pm)
Yea..but the model that I have where export with 3D max 8 and I will need to do this in torqueX. But this can be done last too.
Torque 3D Owner Jonathon Stevens