Game Development Community

3D shapes

by Harrison Brock · in Torque X 2D · 02/26/2007 (4:30 pm) · 6 replies

Can you load 3D shape with torqueX? I know you can with TGB.

#1
02/26/2007 (4:34 pm)
TX is both 3D and 2D. You can do either, but 3D support doesn't currently exist outside of the 3D support native to XNA.

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#2
02/26/2007 (5:03 pm)
I have try to load my model with xna. But I get an error that it can't found the root bone. I made a post on the xna forum at microsoft.com. They said it was a problem with xna I was thinking GG might have fix this in torqueX.

I am able to load the model with directX vewer.
#3
02/27/2007 (6:48 am)
Do you have a link to the post over at the XNA forums?

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#4
02/27/2007 (8:48 am)
Yep.

http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1245832&SiteID=1
#5
02/27/2007 (9:23 am)
Did you try his importer? Did it not work? i would suggest following up on that forum as he seems to know what he's doing. It doesn't sound like it's XNA specific, but Maya specific.

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#6
02/27/2007 (12:15 pm)
Yea..but the model that I have where export with 3D max 8 and I will need to do this in torqueX. But this can be done last too.