Mount nodes not showing up in Showtools
by QSquid · in Artist Corner · 02/26/2007 (9:58 am) · 5 replies
I've gone through all the tutorials step bye step, successfully exported a rigged model and animations, but my mount0 node is not showing up when I export it into ShowTool. Here's a copy of the .cfg file (player.cfg):
Always Export:
eye
cam
mount0
Mount3
=Params::T2AutoDetail 0
The mount node is named mount0 and is listed in my maya hierarchy under "Rhand1" which is my hand node in the rig. Everything seems to be right but after exporting, everything shows up except the mount, cam and eye nodes. HELP!!!
Always Export:
eye
cam
mount0
Mount3
=Params::T2AutoDetail 0
The mount node is named mount0 and is listed in my maya hierarchy under "Rhand1" which is my hand node in the rig. Everything seems to be right but after exporting, everything shows up except the mount, cam and eye nodes. HELP!!!
#2
something like superedi
04/02/2007 (9:32 pm)
And you have to use a text editor that supports unix line endingssomething like superedi
#3
06/27/2007 (2:26 pm)
Mine never showup unless the node is parent or point constrained to the rig.
#5
One last thing, they have to be a child of start01.
11/27/2008 (11:16 pm)
I had the same problem with my mount, cam, and eye nodes. The problem turned out that the empty group nodes that the exporter was creating were not working. I had to use geometry and name them mount, cam, and eye to get them to work in game.One last thing, they have to be a child of start01.
Torque Owner Dave MacIsaac
if so try adding this in you cfg -Param::CollapseTransforms.
also don't freeze transforms on the nodes..