Game Development Community

Mount nodes not showing up in Showtools

by QSquid · in Artist Corner · 02/26/2007 (9:58 am) · 5 replies

I've gone through all the tutorials step bye step, successfully exported a rigged model and animations, but my mount0 node is not showing up when I export it into ShowTool. Here's a copy of the .cfg file (player.cfg):

Always Export:
eye
cam
mount0
Mount3
=Params::T2AutoDetail 0

The mount node is named mount0 and is listed in my maya hierarchy under "Rhand1" which is my hand node in the rig. Everything seems to be right but after exporting, everything shows up except the mount, cam and eye nodes. HELP!!!

#1
02/26/2007 (5:36 pm)
Have you looked in the dump export file to see if there being removed?
if so try adding this in you cfg -Param::CollapseTransforms.
also don't freeze transforms on the nodes..
#2
04/02/2007 (9:32 pm)
And you have to use a text editor that supports unix line endings
something like superedi
#3
06/27/2007 (2:26 pm)
Mine never showup unless the node is parent or point constrained to the rig.
#4
11/27/2008 (1:30 am)
Qsquid , did your mount point node problem get resolved and how ?

roshan
#5
11/27/2008 (11:16 pm)
I had the same problem with my mount, cam, and eye nodes. The problem turned out that the empty group nodes that the exporter was creating were not working. I had to use geometry and name them mount, cam, and eye to get them to work in game.

One last thing, they have to be a child of start01.