Game Development Community

Flickering Ground

by Cory Anderson · in Torque Game Engine · 02/23/2007 (7:48 pm) · 6 replies

In the Torque SDK 1.5, the ground flickers beneath the player in the fps starter kit. Is anyone else experiencing this problem? And how do I fix it?

#1
02/23/2007 (8:39 pm)
Be sure to set all nvidia and ati settings as application controlled, without enhancements. TYhis might solve the problem. The other thing you could do is post the console log, which should help determine if it's a problejm with your machine or what.
#2
02/24/2007 (12:31 pm)
Hmm... I tried that and all of my settings were already there.

It happens on all of my computers, if it helps at all. I'll put a log up later. I don't have access to the engine right now untill I get home.
#3
02/24/2007 (1:54 pm)
.
#4
02/24/2007 (4:22 pm)
Thanks for the tip; I conducted some experiments.

I found that the flickering ground is block about the size of my shadow, and in the same direction. The thing is, when the ground is flickering I can still see my shadow. I turned off the sun so that it would not light the dts objects, and the flickering dissapeared untill I neared an interior, casting light. I know it has something to do with the lighting, but I still don't know how to handle it.
#5
02/24/2007 (4:59 pm)
Oh man I just realized a mistake I made, and I hope it didn't matter too much.

I am using Torque 1.4.2, not Torque 1.5. I forgot I had not upgraded yet. Would upgrading fix the problem?
#6
02/24/2007 (5:15 pm)
Cory,
I had a weird problem when some of my OpenGL libraries got "upgraded". I had to reinstall the video driver to fix it. Also, I would guess that 1.5 would probably fix it. I have never seen that problem in 1.3 or 1.5. However, you never know. Is this a radically changed version of Torque or a canned version? Do all your computers use the same vendor of video card?