Ode to Polysoup poem
by Lee Latham · in Torque Game Engine · 02/22/2007 (10:41 pm) · 1 replies
After playing with the new polysoup collision patch quite a bit, I was moved by the muses. Also, I haven't made a nuisance of myself lately, so I thought I'd post this.
To the tune of the Beatles "Here, There, and Everywhere", with apologies to the Beatles, and really everybody else, too.
Here, There, and Polysoup Collision is Really Really Cool
to make a better game, i need my models to collide...
Here, making my polys collide,
Nuking my dif's with a wave of my mouse
nobody can deny that there's nothing there
there, driving a car on a shape,
both of us bouncing--how good it can be!
colliding so sweetly, and not going through the air.
I want them everywhere, and if they're colliding
I know that I need never care,
bsp is dead and I don't care what some geek says,
Knowing that polys collide
Each one computing physics in real time,
Concave as you like, or any arbitrary line.
I want them everywhere, models look great and now
I just don't have to care
polysoup is so much easier
than bsp, even if I must optimize.
Each model forming the real extent,
what you see is what you get, and players will like it better
Polys here, there, and everywhere,
Here, there, and everywhere.
To the tune of the Beatles "Here, There, and Everywhere", with apologies to the Beatles, and really everybody else, too.
Here, There, and Polysoup Collision is Really Really Cool
to make a better game, i need my models to collide...
Here, making my polys collide,
Nuking my dif's with a wave of my mouse
nobody can deny that there's nothing there
there, driving a car on a shape,
both of us bouncing--how good it can be!
colliding so sweetly, and not going through the air.
I want them everywhere, and if they're colliding
I know that I need never care,
bsp is dead and I don't care what some geek says,
Knowing that polys collide
Each one computing physics in real time,
Concave as you like, or any arbitrary line.
I want them everywhere, models look great and now
I just don't have to care
polysoup is so much easier
than bsp, even if I must optimize.
Each model forming the real extent,
what you see is what you get, and players will like it better
Polys here, there, and everywhere,
Here, there, and everywhere.
Torque Owner Daniel Buckmaster
T3D Steering Committee
I'll call it pure genius, 'cause I couldn't care less at the butchery of a Beatles song, and I love polysoup.