Game Development Community

Client-side UDP connections

by Will Hankinson · in Torque Game Engine · 02/22/2007 (12:41 am) · 2 replies

Just wondering if anyone has every done anything to bring live data streams in from outside of Torque.

Basically, I've got data coming in via analog sensors. I have the capacity to take that data and send it out over UDP... is there an easy way to ask a Torque client to listen for that data?

#1
02/22/2007 (2:29 am)
Sure, but you have to know your way around the networking interface and if you require guaranteed transfers then it will be a bit trickier. Basically, the regular UDP packet receive event is pretty trivial to understand, but the rest is not (IMO, of course!).
#2
02/22/2007 (5:35 am)
Send me an email Will (use the address in my profile), I can help you out with this, but not in the forums unfortunately.