Torque demo
by Adele · in General Discussion · 02/21/2007 (4:14 pm) · 11 replies
Hiya all,i recently bought torque and instaled it and it says its a demo,and it has options all over it saying "buy torque $100" its really anoying as i have already payed!
edit** oh great none of the online shortcuts work either...i can belive i acctualy paid money for this
edit** oh great none of the online shortcuts work either...i can belive i acctualy paid money for this
#2
Open up example\main.cs, using Torsion or notepad.
At the top you will see this:
Change this to starter.fps, or starter.racing.
This is the main link to your game folder, and this is how you are going to load other mods.
Try to keep a positive attitude, after all, you said you "recently" bought this. Learning a full blown engine takes time.
02/21/2007 (4:27 pm)
Take some time to read before freaking out =)Open up example\main.cs, using Torsion or notepad.
At the top you will see this:
$defaultGame = "demo";
Change this to starter.fps, or starter.racing.
This is the main link to your game folder, and this is how you are going to load other mods.
Try to keep a positive attitude, after all, you said you "recently" bought this. Learning a full blown engine takes time.
#3
also i uninstaled every single file to do with torque and instaled it and its the same problem,but thanks for the help...and i will try to keep calm :)
02/22/2007 (4:19 am)
Hmm it doesnt say $defaultGame = "demo"; it says $defaultGame; and when i tryed to change that to $defaultGame = "demo"; torque wouldnt loadalso i uninstaled every single file to do with torque and instaled it and its the same problem,but thanks for the help...and i will try to keep calm :)
#4
Can you paste the first few lines of main.cs, including the $defaultGame line in your next post?
Also, whenever you run Torque, it creates a console.log file which you can read to check for syntax and engine errors that occur. Read that and paste anything that has to do with an error as well.
When you launch, are you using the TorqueDemo.exe or one of the .bat files (starter.fps.bat)?
02/22/2007 (5:33 am)
That is quite weird. Can you paste the first few lines of main.cs, including the $defaultGame line in your next post?
Also, whenever you run Torque, it creates a console.log file which you can read to check for syntax and engine errors that occur. Read that and paste anything that has to do with an error as well.
When you launch, are you using the TorqueDemo.exe or one of the .bat files (starter.fps.bat)?
#5
02/22/2007 (6:23 am)
That is very weird. That's not something that a corrupt install would do. I have never heard of anything like this happening at all.
#6
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
$defaultGame = "tutorial.base";
$displayHelp = false;
//-----------------------------------------------------------------------------
// Support functions used to manage the mod string
function pushFront(%list, %token, %delim)
{
if (%list !$= "")
return %token @ %delim @ %list;
return %token;
}
function pushBack(%list, %token, %delim)
{
if (%list !$= "")
return %list @ %delim @ %token;
return %token;
}
function popFront(%list, %delim)
{
return nextToken(%list, unused, %delim);
}
//------------------------------------------------------------------------------
// Process command line arguments
// Run the Torque Creator mod by default, it's needed for editors.
$isDedicated = false;
$modcount = 2;
$userMods = "creator;" @ $defaultGame;
for ($i = 1; $i < $Game::argc ; $i++)
{
$arg = $Game::argv[$i];
$nextArg = $Game::argv[$i+1];
$hasNextArg = $Game::argc - $i > 1;
$logModeSpecified = false;
// Check for dedicated run
and the first few lines of console
//-------------------------- 2/22/2007 -- 12:19:18 -----
Processor Init:
Intel Pentium 4, ~2.40 Ghz
(timed at roughly 2.41 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
02/22/2007 (7:55 am)
This is the first few lines of main.cs//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
$defaultGame = "tutorial.base";
$displayHelp = false;
//-----------------------------------------------------------------------------
// Support functions used to manage the mod string
function pushFront(%list, %token, %delim)
{
if (%list !$= "")
return %token @ %delim @ %list;
return %token;
}
function pushBack(%list, %token, %delim)
{
if (%list !$= "")
return %list @ %delim @ %token;
return %token;
}
function popFront(%list, %delim)
{
return nextToken(%list, unused, %delim);
}
//------------------------------------------------------------------------------
// Process command line arguments
// Run the Torque Creator mod by default, it's needed for editors.
$isDedicated = false;
$modcount = 2;
$userMods = "creator;" @ $defaultGame;
for ($i = 1; $i < $Game::argc ; $i++)
{
$arg = $Game::argv[$i];
$nextArg = $Game::argv[$i+1];
$hasNextArg = $Game::argc - $i > 1;
$logModeSpecified = false;
// Check for dedicated run
and the first few lines of console
//-------------------------- 2/22/2007 -- 12:19:18 -----
Processor Init:
Intel Pentium 4, ~2.40 Ghz
(timed at roughly 2.41 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
#7
Also, are you launching the application via .bat or .exe?
02/22/2007 (8:10 am)
What's the last thing printed in the console log?Also, are you launching the application via .bat or .exe?
#8
02/22/2007 (10:16 am)
Well, you are set to the tutorial.base in $defaultGame. Try starter.fps and see if it loads. Something in the tutorial.base directory got munged by the installer.
#9
02/22/2007 (10:26 am)
Also, forgot to ask if your video card drivers, DirectX SDK, and system drivers are up to date?
#10
Could not locate texture: tutorial.base/client/ui/buttons/tutorial_i
Set::getObject index out of range.
extent is 640 480
Exporting prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
and how do i check if my video card drivers,DirectX SDK, and system drivers are up to date?
02/23/2007 (11:11 am)
Could not locate texture: tutorial.base/client/ui/buttons/tutorial_dCould not locate texture: tutorial.base/client/ui/buttons/tutorial_i
Set::getObject index out of range.
extent is 640 480
Exporting prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
and how do i check if my video card drivers,DirectX SDK, and system drivers are up to date?
#11
SDK: October 2006 DirectX SDK
System Drivers: Start->Settings->Control Panel->System. Just make sure your OP system is updated with latest service packs and drivers. No biggie. Usually the first two are the most major.
02/23/2007 (11:16 am)
Video Card: Go to the manufacturer's website and download the latest driversSDK: October 2006 DirectX SDK
System Drivers: Start->Settings->Control Panel->System. Just make sure your OP system is updated with latest service packs and drivers. No biggie. Usually the first two are the most major.
Sean Brockest
Compltely remove all torque installations you've got, and reinstall, i'm sure it'l be fine. Enjoy!