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Torque demo

by Adele · in General Discussion · 02/21/2007 (4:14 pm) · 11 replies

Hiya all,i recently bought torque and instaled it and it says its a demo,and it has options all over it saying "buy torque $100" its really anoying as i have already payed!

edit** oh great none of the online shortcuts work either...i can belive i acctualy paid money for this

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  • #1
    02/21/2007 (4:25 pm)
    Did you uninstall your demo before you installed the paid product? i had this problem too, some things dont get overwritten, and it looks like a Demo.

    Compltely remove all torque installations you've got, and reinstall, i'm sure it'l be fine. Enjoy!
    #2
    02/21/2007 (4:27 pm)
    Take some time to read before freaking out =)

    Open up example\main.cs, using Torsion or notepad.

    At the top you will see this:

    $defaultGame = "demo";

    Change this to starter.fps, or starter.racing.

    This is the main link to your game folder, and this is how you are going to load other mods.

    Try to keep a positive attitude, after all, you said you "recently" bought this. Learning a full blown engine takes time.
    #3
    02/22/2007 (4:19 am)
    Hmm it doesnt say $defaultGame = "demo"; it says $defaultGame; and when i tryed to change that to $defaultGame = "demo"; torque wouldnt load


    also i uninstaled every single file to do with torque and instaled it and its the same problem,but thanks for the help...and i will try to keep calm :)
    #4
    02/22/2007 (5:33 am)
    That is quite weird.

    Can you paste the first few lines of main.cs, including the $defaultGame line in your next post?

    Also, whenever you run Torque, it creates a console.log file which you can read to check for syntax and engine errors that occur. Read that and paste anything that has to do with an error as well.

    When you launch, are you using the TorqueDemo.exe or one of the .bat files (starter.fps.bat)?
    #5
    02/22/2007 (6:23 am)
    That is very weird. That's not something that a corrupt install would do. I have never heard of anything like this happening at all.
    #6
    02/22/2007 (7:55 am)
    This is the first few lines of main.cs
    //-----------------------------------------------------------------------------
    // Torque Game Engine
    // Copyright (C) GarageGames.com, Inc.
    //-----------------------------------------------------------------------------

    $defaultGame = "tutorial.base";
    $displayHelp = false;


    //-----------------------------------------------------------------------------
    // Support functions used to manage the mod string

    function pushFront(%list, %token, %delim)
    {
    if (%list !$= "")
    return %token @ %delim @ %list;
    return %token;
    }

    function pushBack(%list, %token, %delim)
    {
    if (%list !$= "")
    return %list @ %delim @ %token;
    return %token;
    }

    function popFront(%list, %delim)
    {
    return nextToken(%list, unused, %delim);
    }


    //------------------------------------------------------------------------------
    // Process command line arguments

    // Run the Torque Creator mod by default, it's needed for editors.


    $isDedicated = false;
    $modcount = 2;
    $userMods = "creator;" @ $defaultGame;

    for ($i = 1; $i < $Game::argc ; $i++)
    {
    $arg = $Game::argv[$i];
    $nextArg = $Game::argv[$i+1];
    $hasNextArg = $Game::argc - $i > 1;
    $logModeSpecified = false;

    // Check for dedicated run

    and the first few lines of console

    //-------------------------- 2/22/2007 -- 12:19:18 -----
    Processor Init:
    Intel Pentium 4, ~2.40 Ghz
    (timed at roughly 2.41 Ghz)
    FPU detected
    MMX detected
    SSE detected

    Math Init:
    Installing Standard C extensions
    Installing Assembly extensions
    Installing FPU extensions
    Installing MMX extensions
    Installing SSE extensions

    Input Init:
    keyboard0 input device created.
    mouse0 input device created.
    DirectInput enabled.

    Initializing chunk mappings...
    o 'TEXT' maps to TextChunk
    o 'SCHK' maps to UnknownChunk
    o 'SCHK' maps to SimChunk
    --------- Loading MODS ---------
    Compiling tutorial.base/main.cs...
    Loading compiled script tutorial.base/main.cs.
    Loading compiled script common/main.cs.
    Compiling tutorial.base/client/defaults.cs...
    Loading compiled script tutorial.base/client/defaults.cs.
    Compiling tutorial.base/server/defaults.cs...
    Loading compiled script tutorial.base/server/defaults.cs.
    Missing file: tutorial.base/prefs.cs!
    Loading compiled script creator/main.cs.
    Loading compiled script common/main.cs.
    #7
    02/22/2007 (8:10 am)
    What's the last thing printed in the console log?

    Also, are you launching the application via .bat or .exe?
    #8
    02/22/2007 (10:16 am)
    Well, you are set to the tutorial.base in $defaultGame. Try starter.fps and see if it loads. Something in the tutorial.base directory got munged by the installer.
    #9
    02/22/2007 (10:26 am)
    Also, forgot to ask if your video card drivers, DirectX SDK, and system drivers are up to date?
    #10
    02/23/2007 (11:11 am)
    Could not locate texture: tutorial.base/client/ui/buttons/tutorial_d
    Could not locate texture: tutorial.base/client/ui/buttons/tutorial_i
    Set::getObject index out of range.
    extent is 640 480
    Exporting prefs
    Exporting client prefs
    Exporting server prefs
    Shutting down the OpenGL display device...
    Making the GL rendering context not current...
    Deleting the GL rendering context...
    Releasing the device context...


    and how do i check if my video card drivers,DirectX SDK, and system drivers are up to date?
    #11
    02/23/2007 (11:16 am)
    Video Card: Go to the manufacturer's website and download the latest drivers

    SDK: October 2006 DirectX SDK

    System Drivers: Start->Settings->Control Panel->System. Just make sure your OP system is updated with latest service packs and drivers. No biggie. Usually the first two are the most major.