Game Development Community

Ambient tree animation maybe with branch animation too?

by M. Stolley · in Torque Game Engine · 02/21/2007 (3:17 am) · 2 replies

Hi,

i want to make a tree that i can use in TGE and maybe in TGEA that has an ambient animation.
The tree should wave gently in the wind and maybe some branches also.

Is there a scripting solution wich kann animate the dts object in the x an z direction proceduraly?
Or, must i only make an ambient animation that can play endless and use a script to play the animation?

I do some search and read someware that the flag tutorial is maybe right for the second solution. The problem is that i can not find it anymore.

Can someone help me or maybe have a resource resource becouse i am not a scripter?

Thank you!

#2
02/21/2007 (4:39 am)
One difficult thing about animated trees, is keeping them looking realistic.
It a bad scene when your tree's are animating in different directions.
I have achieved decent results with only a FEW animated trees mixed in with static trees.

Some place here, someone was showing off a very cool looking animated tree system, that used the in game wind direction, and animated the tree by tilt and rotation. This would be the best way to do it, but i can not even find the link to it now and do not know the name of the geniuses that was working on it.

There is also something called SPEED TREE (or something like that) But i think they look really ugly (as seen in Gothic III. SPEED TREE is far out of reach for most small time game makers, but seeing it in action might give you ideas.