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Trouble compiling TGE 1.5

by Andrei Petrov · in Torque Game Engine · 02/20/2007 (7:35 pm) · 4 replies

Hello everybody,
This is my first post on this forum. I'm pretty excited about Torque. But I have trouble compiling the source.

I am using XP, and VS2005. I tried running the build.bat file as well as compiling the VS Solution with no success. In both cases I receive the same errors. The errors start pouring when trying to compile engine\collision\abstractpolylist.h. The compiler keeps saying that
...\sdk\engine\collision\abstractpolylist.h(13) : fatal error C1083: Cannot open include file: 'math/mPlaneTransformer.h': No such file or directory

I checked the proper folder and there is no such file (there is no math folder in the collision folder to begin with.) I did a search all throughout the source code and there is no "mPlaneTransformer.h" anywhere in the code.

How did you guys go around that?

Thanks,
Andrei

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#1
02/20/2007 (10:23 pm)
It worked for me out of the box with the 1.5 download.
Did you install it to a fresh folder, so no old problems could have gotten into its way and especially: have you installed it without enabled antivirus applications.
#2
02/20/2007 (10:26 pm)
Yeah I installed it in a fresh folder. But I don't remeber about the antivirus. I don't see how that would be connected. I'm just told I'm missing an *.h file.
#3
02/20/2007 (11:44 pm)
Antivirus Guards have on access scanners included that can prevent the installer from reading a specific file right at the moment it tries copying them. As .h files are very small this can end with "just missed" on install.

Its always adviced to disable onAccess scanners while installing to prevent this kind of install error, not only for Torque but in general.
#4
02/21/2007 (11:01 am)
I reinstalled the engine with the antivirus off. It installed the same number of files. However now I can copile everything all right. Thank you! :)