Weared Problems Please Help
by Morris · in Game Design and Creative Issues · 02/20/2007 (4:28 pm) · 8 replies
HI
i have a character but wen i go into torque his helmet and body are two difrentshapes. how do i make them together?
THANK YOU KINDLEY!
i have a character but wen i go into torque his helmet and body are two difrentshapes. how do i make them together?
THANK YOU KINDLEY!
About the author
#2
FILES
backpouches.dts
debrish_player.dts
pockets1.dts
raido1.dts
solder1.cs.dso
solderbase_red.dts
IT would be nice if i could send the files to somewone so they can do it for me?
02/21/2007 (4:23 pm)
HERE ARE THE FILESFILES
backpouches.dts
debrish_player.dts
pockets1.dts
raido1.dts
solder1.cs.dso
solderbase_red.dts
IT would be nice if i could send the files to somewone so they can do it for me?
#5
02/21/2007 (6:30 pm)
You read a book, you do some research, and you self-educate. Ask people along the way when you get stuck, but you don't ask people to make a game for you. That makes you a producer, not a game developer. If that's your cup of tea, then you might want to switch now before you lose too much sleep over problems not pertaining to your field.
#6
i will do this research.
but i do have a problem.on the aiguard tutorial it ses in step 5 to modify game.cs to add a script line.The problem is i dont know how to modify game.cs. WILL YOU HELP PLEASE?
02/21/2007 (6:40 pm)
You have a point. i will do this research.
but i do have a problem.on the aiguard tutorial it ses in step 5 to modify game.cs to add a script line.The problem is i dont know how to modify game.cs. WILL YOU HELP PLEASE?
#7
02/21/2007 (6:52 pm)
Yes, I can help...by pointing you to a document that tells you how to edit, compile, and execute script changes and new scripts....read the Getting Started Tutorial that comes with TGE.
Torque Owner Aaron E
Default Studio Name
A modeling app is where you should be handling this. And, depending on the modeler you use, it can be done in various ways. Fill us in on the details and someone might be able to help you out.