TGEA Compass Resource
by Harvey Greensall · in Torque Game Engine Advanced · 02/20/2007 (3:01 am) · 15 replies
Hi All,
We use this compass / radar GUI resource for the TGE version of our game. It's truly awesome!!
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10333
We're having trouble implementing it in TGEA though. Can anyone think why? Could it be rendered in OpenGL or something? If so, any ideas how we could get around the problem?
Many, many thanks in advance for any advice,
H.
We use this compass / radar GUI resource for the TGE version of our game. It's truly awesome!!
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10333
We're having trouble implementing it in TGEA though. Can anyone think why? Could it be rendered in OpenGL or something? If so, any ideas how we could get around the problem?
Many, many thanks in advance for any advice,
H.
#2
Yeah, we'll have to try and put aside some time to have a look, it'll go into the 'not a show-stopper' pile for the time being I suppose, and we'll look at it later on. I'm sure someone with more experience than a lowly artist like myself will take up the challenge....We hope,
Cheers for the advice J.C., much appreciated!
H.
02/20/2007 (7:12 am)
Do you fancy taking up the challenge? ha ha, only joking J.C. , I'm not that cheeky 8)Yeah, we'll have to try and put aside some time to have a look, it'll go into the 'not a show-stopper' pile for the time being I suppose, and we'll look at it later on. I'm sure someone with more experience than a lowly artist like myself will take up the challenge....We hope,
Cheers for the advice J.C., much appreciated!
H.
#3
02/20/2007 (1:08 pm)
No time at the moment, but the best thing to do would be to look at the GUI source code and compare the GUIs to the TGE GUIs. That helps immensely. A lot of the stuff is very easy to port over, some though is a bit more complex. But that's how I've done GUI ports in the past.
#4
02/23/2007 (2:11 pm)
Yeah, I've tried, and tried, and failed I'm afraid. I'm an art fella you see... It's just not my bag this code lark...I'll have to wait and prey someone takes up the challenge. It would really help everyoe out. It's an awesome resource, really impressive... a AAA quality compass.
#6
03/05/2007 (11:52 pm)
Harvey, I have it working in latest TGEA if you want the files.
#7
03/12/2007 (6:17 am)
Andy... Could you please post the files or mail them to me at burningza.at.gmail.dot.com
#8
04/03/2007 (1:32 am)
Did anyone get these their hands on these files?
#10
Would you mind send me a copy at zv6.at.mail.stut.edu.tw also? Thanks in advance.
Steven
04/04/2007 (10:08 am)
Randy:Would you mind send me a copy at zv6.at.mail.stut.edu.tw also? Thanks in advance.
Steven
#11
And will add the Compass at a later stage. I'm adding the settings for the Compass so long.
04/04/2007 (10:35 am)
I am working on it at the moment to make it resource friendly. Adding settings so it's changable in the GUI editor.And will add the Compass at a later stage. I'm adding the settings for the Compass so long.
#13
04/11/2007 (9:42 pm)
Make a new resource or update the existing one with the fix.
#14
As soon as I'm done I'll make a resource...
04/12/2007 (12:39 am)
I'm having some problems with the Range settings as it does not scale correctly. Then as it is the Radar has to be square since the "blips" show anywhere in the control. This makes it look crappy. So will probably need to add that later.As soon as I'm done I'll make a resource...
Torque 3D Owner J.C. Smith